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Steam News27 April 20233y ago

HoT Update 2023-04-27

Hello Adventurers! Today we are releasing just a small patch for the PRELUDE. We are still in the middle of getting ready for Early Access. But we have some additional information for you regarding Early Access today.

In this update5

Full notes

Full Halls of Torment: Prelude update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions3 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedHello Adventurers!The Early Access will start with 7 characters, 11 abilities and 3 stages. We will expand upon abilities giving you the possibility to upgrade or evolve them, depending on how you want to call it. Each ability upgrade should be roughly as powerful as the initial ability itself. Ability upgrades can be chosen instead of a new ability when for example picking up the Scroll of Mastery.
changedHello Adventurers!Sorceress (Lightning Damage & Electrify Effect)
changedPOLISH & QOLUpdated effect markers (Slow & Fragile).
changedPOLISH & QOLBurn effect damage numbers are now displayed differently than normal damage.
fixedBUG FIXESStun is now also setting the attack speed of enemies to 0.
fixedBUG FIXESFixing the Bogged Boots, they actually slow down now.

Halls of Torment: Prelude changes

addedThe Early Access will start with 7 characters, 11 abilities and 3 stages. We will expand upon abilities giving you the possibility to upgrade or evolve them, depending on how you want to call it. Each ability upgrade should be roughly as powerful as the initial ability itself. Ability upgrades can be chosen instead of a new ability when for example picking up the Scroll of Mastery.
changedSorceress (Lightning Damage & Electrify Effect)
changedUpdated effect markers (Slow & Fragile).
changedBurn effect damage numbers are now displayed differently than normal damage.
fixedStun is now also setting the attack speed of enemies to 0.

Hello Adventurers!

Today we are releasing just a small patch for the PRELUDE. We are still in the middle of getting ready for Early Access. But we have some additional information for you regarding Early Access today. We’ve already mentioned a couple of things about this during our DevStream on Tuesday. If you’ve missed it you can watch it here on YouTube

The Early Access will start with 7 characters, 11 abilities and 3 stages. We will expand upon abilities giving you the possibility to upgrade or evolve them, depending on how you want to call it. Each ability upgrade should be roughly as powerful as the initial ability itself. Ability upgrades can be chosen instead of a new ability when for example picking up the Scroll of Mastery.

But our main focus has been on playable characters. The 4 additional characters for the Early Access will be:

  • Cleric (Debuffs & Regeneration)

  • Warlock (Summonings)

  • Shield Maiden (Blocking & Crowd Control)

  • Sorceress (Lightning Damage & Electrify Effect)

For more information, we recommend looking into the DevStream. We’ve played all characters during the stream and gave a first glance at additional abilities. Please be aware that we played a development build, so many things are not finalized, yet 😉

But now for today’s changes on the PRELUDE

Change Log 2023-04-27

POLISH & QOL

  • Updated effect markers (Slow & Fragile).

  • Burn effect damage numbers are now displayed differently than normal damage.

  • Rats from the rat ring have now proper sprites

BUG FIXES

  • Stun is now also setting the attack speed of enemies to 0.

  • Fixing the Bogged Boots, they actually slow down now.

  • Rat ring can’t be used to spawn endless rats anymore.

  • Arrows and Swordsman hits with fire damage are not unblockable anymore.

  • Fixed an issue that allowed item duping.

  • Settings wouldn’t save on the first start of the game.

  • Adding backup save games in case of corrupted save games, so not the whole progress is wiped.

What's Next?

We are currently working on a lot of new content and finishing features for the EA. This includes ability upgrades, changes on ability traits, the third Level “Forgotten Viaduct”, and much more. In mid May we’ll have a bigger update on the EA and what will be included in the release. We’ll probably share a date and update plans afterwards. When releasing the EA we also intend to update the PRELUDE to match the changes of the early game in the EA version.

Stay Fresh! 🥕 - Chasing Carrots

Source

Steam News / 27 April 2023

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