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Steam News21 January 20265mo ago

V1.0.3 Update

Many thanks to the very first group of villagers who have moved into Taoyuan Village! Your feedback and suggestions are making this game better!

Full notes

Full Halcyon Days at Taoyuan update

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What changed

1 fix1 addition4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedMany thanks to the very first group of villagers who have moved into Taoyuan Village! Your feedback and suggestions are making this game better!
fixedAfter two days of dedicated work, we've fixed several common issues mentioned in your feedback, hoping it can further enhance your gaming experience.
changedThe settings of Contribution Level are optimized. UI is updated. Now you can see your current level and the required contribution points for next level more clearly. As your Contribution Level rises, the maximum number of items you can trade for will also rise. (99→199→299→399→499) Now you can get some rewards after your Contribution Level rises. (Claim them at the Carrier Pigeon.)
addedThe costs of Demolition Contract & Relocation Contract for farm buildings (livestock shed, etc.) are reduced. (Lu Zhen now offers free building materials as a treat to thank everyone’s support.)
changedThe logic of taming beasts is adjusted to avoid the frozen issue that might occur when you try to tame a beast.
changedI can’t help but reflect on this: originally, allowing basic materials to be obtained directly through bartering was intended to spare everyone the hardship of mining. At the same time, to maintain economic balance under this setup, the required quantities of materials for crafting were increased. Who would have thought it would backfire instead? T-T
(99199( increased, buff(99→199→299399(99→199→ increased, buff

Halcyon Days at Taoyuan changes

changedMany thanks to the very first group of villagers who have moved into Taoyuan Village! Your feedback and suggestions are making this game better!
fixedAfter two days of dedicated work, we've fixed several common issues mentioned in your feedback, hoping it can further enhance your gaming experience.
changedThe settings of Contribution Level are optimized. UI is updated. Now you can see your current level and the required contribution points for next level more clearly. As your Contribution Level rises, the maximum number of items you can trade for will also rise. (99→199→299→399→499) Now you can get some rewards after your Contribution Level rises. (Claim them at the Carrier Pigeon.)
addedThe costs of Demolition Contract & Relocation Contract for farm buildings (livestock shed, etc.) are reduced. (Lu Zhen now offers free building materials as a treat to thank everyone’s support.)
changedThe logic of taming beasts is adjusted to avoid the frozen issue that might occur when you try to tame a beast.

Many thanks to the very first group of villagers who have moved into Taoyuan Village! Your feedback and suggestions are making this game better!

Your acceptance has given us greater confidence, guiding us to keep improving this game, making Taoyuan Village a better place where you belong!

After two days of dedicated work, we've fixed several common issues mentioned in your feedback, hoping it can further enhance your gaming experience.

Content of this update:

  1. The settings of Contribution Level are optimized.

    1. UI is updated. Now you can see your current level and the required contribution points for next level more clearly.

    2. As your Contribution Level rises, the maximum number of items you can trade for will also rise. (99→199→299→399→499)

    3. Now you can get some rewards after your Contribution Level rises. (Claim them at the Carrier Pigeon.)

  2. The costs of Demolition Contract & Relocation Contract for farm buildings (livestock shed, etc.) are reduced. (Lu Zhen now offers free building materials as a treat to thank everyone’s support.)

  3. The logic of taming beasts is adjusted to avoid the frozen issue that might occur when you try to tame a beast.

I can’t help but reflect on this: originally, allowing basic materials to be obtained directly through bartering was intended to spare everyone the hardship of mining. At the same time, to maintain economic balance under this setup, the required quantities of materials for crafting were increased. Who would have thought it would backfire instead? T-T

Thank you again!

Source

Steam News / 21 January 2026

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