Repeated intro
Greetings and Salutations! Today marks the last of our weekly updates. Mike and I've talked it over, and we think we've got close enough to gold that's it's time to go head down and push for it. After twenty seven (!) weeks of updates, we've got a small backlog of features that really need more time and care put into them then a weekly update schedule allows. There still might be an update here or there before the gold launch, but we'll have to see if there are any nice bite size chunks for us to present to you fine folks. Without further ado, here is the list of new content:
What changed
0 fixes2 additions2 changes1 removal
addedGreetings and Salutations! Today marks the last of our weekly updates. Mike and I've talked it over, and we think we've got close enough to gold that's it's time to go head down and push for it. After twenty seven (!) weeks of updates, we've got a small backlog of features that really need more time and care put into them then a weekly update schedule allows. There still might be an update here or there before the gold launch, but we'll have to see if there are any nice bite size chunks for us to present to you fine folks. Without further ado, here is the list of new content:
changedRandom level generation! No more will the placement of goblin caves be the same every game. The procedural cave placement system is actually pretty cool, we'll have lots of cool caves in the future. Also caves fully moddable, as usual.
addedExpanded happiness system part deux: your colony's overall happiness can now be affected by public works, not just luxuries in individual homes
removedCan no longer dig into undiggable rock from above or below
changedMinor fixes and game balance tweaks
Hairy Little Buggers changes
addedGreetings and Salutations! Today marks the last of our weekly updates. Mike and I've talked it over, and we think we've got close enough to gold that's it's time to go head down and push for it. After twenty seven (!) weeks of updates, we've got a small backlog of features that really need more time and care put into them then a weekly update schedule allows. There still might be an update here or there before the gold launch, but we'll have to see if there are any nice bite size chunks for us to present to you fine folks. Without further ado, here is the list of new content:
changedRandom level generation! No more will the placement of goblin caves be the same every game. The procedural cave placement system is actually pretty cool, we'll have lots of cool caves in the future. Also caves fully moddable, as usual.
addedExpanded happiness system part deux: your colony's overall happiness can now be affected by public works, not just luxuries in individual homes
removedCan no longer dig into undiggable rock from above or below
changedMinor fixes and game balance tweaks
Random level generation! No more will the placement of goblin caves be the same every game. The procedural cave placement system is actually pretty cool, we'll have lots of cool caves in the future. Also caves fully moddable, as usual.
Expanded happiness system: now dwarrow can be made unhappy by standing on unpleasant things; things like poop, blood, or Hawthorn Guernseys.
Expanded happiness system part deux: your colony's overall happiness can now be affected by public works, not just luxuries in individual homes
Undiggable rocks now automatch, also redrawn to be visible in darkness
Can no longer dig into undiggable rock from above or below
Minor fixes and game balance tweaks
You know what we crave, in our heart of hearts; delicious, delicious bug reports! Send 'em in, along with limericks, poems, silly songs and all other feedback to hello@queenunderthemountain.com Toodle Pip, -Elliot