Full notes
Full Hailstorm VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Fixes
- Performance
- Balance
Hailstorm VR changes
- Bladehero
Decals
The main new feature in this update is decal support, which for the layman means that I can add fun visual effects like blood splatters, bullet holes, and scorch marks. So now, all bullet weapons leave bullet holes on things: Explosions leave scorch marks on things: Blood falls out of unshielded opponents and splashes on the ground (complete with audio cue): And headsplosions are now infinitely more satisfying: https://youtu.be/_7Td_gVamJY
Active Camo Tweaks
During the playtests last week I found a couple of glaring issues with active camo, the main one being that it was nowhere near invisible enough to actually hide from other players. The "invisibility" factor has now been cranked up considerably to make the powerup more effective. It's also been scaled up by 150% to make it a bit less tricky to walk over during battle.
Custom Map Downloading Lock
As part of a general push towards making custom maps more usable, I've added a system which forces the host to wait for everyone to download a map before starting the match. This should prevent most accidental kicks when using custom maps.
Virtual Keyboard
The tablet now has a keyboard attached that will pop into existence when it's time to save a game mode variant. Previously you were forced to use dumb random names like "Barbarous Blade", but now it can be anything you'd like.
Bugfixes
Fixed a bug that was causing the active camo pickup to be unreliable for non-host players.
Fixed a bug where clients would fail to download custom maps when starting from the lobby
Fixed a bug where active camo was rendering on top of the smart scope display, causing a double image
Fixed a bug where grabbing a freshly spawned weapon by its magazine doesn't work
Saving a game variant with Thruster Duration set to "Infinite" no longer causes the variant to fail to load
"Jump Count" field now loads correctly into the menu, so you don't get mysterious double jumping
Discord and Scheduled Play Sessions
Just a reminder for anyone who isn't already on Discord that 95% of my communication happens there. You can find the official Hailstorm VR channel by clicking the "Discord" link in the game's main menu, or by simply clicking on this one. I personally host games every Monday/Wednesday at 8pm GMT and 8pm EST, and anyone is welcome to join. ~SlimeQ
Source
Changelog.gg summarizes and formats this update. How we read updates.
