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Steam News8 January 20215y ago

Development Update

Hello Guys, It’s certainly about time for a small developer update. Sorry for the radio silence for so long; we must have lost our heads in the madness ;) 2021 will be an exciting year for Haiki as he continues the sear

Full notes

Full Haiki update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Guys,

What changed

0 fixes3 additions3 changes0 removals
  • Events
  • Gameplay
  • UI and audio
changed2021 will be an exciting year for Haiki as he continues the search for his lost body. If you’ve already tried the demo during one of our recent events, then you’ll know what the game is all about: fast-paced, limb-free platforming that just feels good.
addedMINOR SETBACK The pandemic has impacted development just a little, but that’s to be expected, and we’ve not slowed up. In the face of new and unexpected challenges, coming up with new ideas for some of the latter levels cannot have been easy. But that’s exactly what Richard has been doing over the most recent few weeks. Right now, he’s working on several harder chapters that are, unsurprisingly, a bit more demanding from a design perspective.
addedThe story planning itself is complete, so we now have a clearer picture of where Haiki is going. The cutscenes are another big part of Haiki that are still currently under wraps for now. More on that soon!
changedOn the audio side of things, the game’s sound is in production and should be ready to share with you in a matter of weeks. Join our Discord to be the first to hear it.
changedMAJOR IMPROVEMENTS Over the past few weeks, Haiki has seen some major additions and improvements:
addedNew and exciting levels have made their way into the game.

Haiki changes

changed2021 will be an exciting year for Haiki as he continues the search for his lost body. If you’ve already tried the demo during one of our recent events, then you’ll know what the game is all about: fast-paced, limb-free platforming that just feels good.
addedMINOR SETBACK The pandemic has impacted development just a little, but that’s to be expected, and we’ve not slowed up. In the face of new and unexpected challenges, coming up with new ideas for some of the latter levels cannot have been easy. But that’s exactly what Richard has been doing over the most recent few weeks. Right now, he’s working on several harder chapters that are, unsurprisingly, a bit more demanding from a design perspective.
addedThe story planning itself is complete, so we now have a clearer picture of where Haiki is going. The cutscenes are another big part of Haiki that are still currently under wraps for now. More on that soon!
changedOn the audio side of things, the game’s sound is in production and should be ready to share with you in a matter of weeks. Join our Discord to be the first to hear it.
changedMAJOR IMPROVEMENTS Over the past few weeks, Haiki has seen some major additions and improvements:

It’s certainly about time for a small developer update. Sorry for the radio silence for so long; we must have lost our heads in the madness ;)

2021 will be an exciting year for Haiki as he continues the search for his lost body. If you’ve already tried the demo during one of our recent events, then you’ll know what the game is all about: fast-paced, limb-free platforming that just feels good.

MINOR SETBACK The pandemic has impacted development just a little, but that’s to be expected, and we’ve not slowed up. In the face of new and unexpected challenges, coming up with new ideas for some of the latter levels cannot have been easy. But that’s exactly what Richard has been doing over the most recent few weeks. Right now, he’s working on several harder chapters that are, unsurprisingly, a bit more demanding from a design perspective.

Creating levels that are fun but also unique, responsive, and bug-free is obviously a top priority. Haiki can be difficult but, at the same time, incredibly rewarding when played right.

ALMOST THERE With 23 levels left, we’re nearly three-quarters of the way there! Most of the remaining work is from the third major area. Richard also teased a “really good idea” for the final part of the game—an excellent finisher. Check out our social media to see more.

The story planning itself is complete, so we now have a clearer picture of where Haiki is going. The cutscenes are another big part of Haiki that are still currently under wraps for now. More on that soon!

On the audio side of things, the game’s sound is in production and should be ready to share with you in a matter of weeks. Join our Discord to be the first to hear it.

MAJOR IMPROVEMENTS Over the past few weeks, Haiki has seen some major additions and improvements:

  • New and exciting levels have made their way into the game.

  • Our bodiless hero’s motion trail has reached its final form.

  • Spikes have received a little extra highlight to help players avoid confusing them with platforms. (You’ll still die a lot, albeit for different reasons).

2021 is looking up for our brave, decapitated hero. Keep an eye—and a head—out for more updates and announcements very soon!

Stay safe, Alex and George

Source

Steam News / 8 January 2021

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