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Full HaeTae: Guardians update
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Repeated intro
Hello, This is JipangYi Games.
What changed
- Gameplay
- Events
- UI and audio
HaeTae: Guardians changes
Based on feedback gathered from both offline exhibitions and online demo data, we’ve prepared a new demo update with a wide range of improvements across the game.
For players who have already experienced the demo, this update focuses less on major structural changes and more on enhancing overall polish and immersion.
🗿 Jangseung Boss Battle Improvements
Previously, losing the Jangseung boss battle allowed the story to continue, which could feel unsatisfying.
The boss can now be challenged repeatedly.
Defeating Jangseung now rewards players with loot.
👹 Temple Scene – Dokkaebi Battle Adjustments
The Dokkaebi battle could become overly difficult without prior knowledge, so we’ve improved its visual cues and clarity.
We also adjusted the flow, as encountering the Dokkaebi immediately after the Jangseung fight felt disruptive to immersion.
🐀 Village Scene Puzzle Improvements
We closely reviewed the rat-related puzzle used to enter the village.
Based on our experience with TurnTack, we concluded the issue was less about logic and more about missing hints and presentation.
Puzzle direction and visual feedback were improved to enhance exploration and satisfaction upon solving.
🏔 Mt. Geumgang Scene – Story Enhancement
We expanded the narrative surrounding Geumgangho, the mountain spirit.
Some players may have wondered why this character helps the protagonist.
Due to time constraints before Burning Beaver, this arc was left unfinished, but it has now been fully implemented.
Players can now follow the story through to the end and meet the mountain spirit directly.
✨ Other Improvements
UI and UX quality-of-life improvements
Animation adjustments
Additional objects and environmental details
Various minor fixes and polish
Thank you for playing and for all your feedback. We’ll continue refining the game as development progresses.
— JipangYi Games
Source
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