In this update10
Full notes
Full Hadarot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Hadarot changes
In this new minor version, the Tablet has been added, being the new settings interface and much more. The new cards will be at the end.
This is the main menu, where we can find 4 applications (it looks like there will be many more) we have, from left to right:
1 The Finder.
2 The Deck of Cards.
3 Evil Finder.
4 Settings.
Search Engine
As shown in the image, you will be able to type in the search bar and see the card you want. - If you click on a card, in this case the Jalapeño that I searched for above, a new menu will open. This menu will be there whenever you click on a card in either The Search Engine, The Deck, or Evil Search Engine.
As we can see, the card we have selected appears and more detailed information than in the descriptions on the table, including the type of card (not if it is a troop/action... but if it is a person, animal...) and its attack type and special attack if it has one. The descriptions that appear in this menu are different from the ones that appear on the table, but currently not all of them are written, and therefore, the usual ones appear.
If we press the icon of the heart, we will change a little the menu, and it will show us its statistics, if we press the icon of the right of everything it will show us its other face, if it has it, as in cards like the fish and the troll.
The deck
You will simply be able to see your deck, nothing else.
Evil Search Engine
The expected, the same search engine but you can find enemy cards and enemy passives.
Settings
So that's it, settings.
Now for the New cards
.
- Among the new cards, we have, 6 passives, 2 troops, 1 action and 1 help. A total of 10 new cards. There are also 3 card redesigns that really needed it
.
The new passives are:
Vending Machine - Cost 1 - Sometimes, when hit, it gives you 1 coin.
Improvement Portal - Cost 3 - Cards that are summoned will have +1 life and +1 damage.
Special Aura - Cost 4 - When you make a special attack, you get +1 damage.
Graveyard - Cost 5 - Cards that are not structures, plants or items will summon a skeleton for 1 health and 1 damage upon death.
Acquired Immunity - Cost 6 - If a troop takes up to 10 damage in a single turn, it cannot take any more damage that turn.
High Moon - Cost 6 - As long as there is only one card on the table, it has double stats.
The other cards are:
Dicecool - Cost 4 - Has a 25% miss and 25% critical.
Mr Vitruvio - Cost 7 - Saves damage taken on his special attack, at any time he can make his special attack, and heals +1 health for every 5 special attack.
Black Hole - Cost 10 (Action) - Removes all, ALL, cards from the table that cost <=10.
Explosive Belt - Cost 3 (Action) - When its wearer dies, it does 3 area damage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
