Full notes
Full hackmud update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Events
We are very excited to share some big changes we have made, moving us towards our grander vision of hackmud. Building off your feedback and our recent releases (the Marks system and priv_store), this update continues to improve our new player experience and also adds a deep system that makes high-level play richer.
Our primary goal continues to be a financially healthy game that pays for servers and ongoing development. Earlier this year, game sales, the in-game store, and monthly supporters became enough to cover our ongoing server costs. This is a huge milestone for us. Our next target is being able to fund development, allowing us to continue creating new features and systems.
We believe with a larger playerbase we will be able to earn enough to support ongoing development: if you love hackmud, tell a friend. If you wouldn’t, tell us why. Your feedback strongly shapes what we build next.
Without further ado...
Introducing hackmud Seasons
The game now follows two-month long season cycles, with co-op and competitive goals organized through in-game corporations.
To support this structure, this release adds hidden marks and qubits, a new non-hidden mark, trade updates, a Corporation Shares & Dividends system, refinements to corps.top, and a season-ending event that closes the loop and sets up the next season.
Hidden Marks & Qubits
Hidden Marks are achievements recorded in marks.protocol which are awarded when you take specific actions. We’ve added a lot of them (we’re not saying how many). Find them all!
Qubits (ⓠ) are a new resource added to the game. A potential currency. A quantum quantification of your knowledge. Earn them through discovering and understanding the edges of the systems in game.
Qubits remain latent until a corporation realizes them through a trade. Once realized, they become Bits in the corp's bit purse. Mutuality is mandatory. Choose your partners carefully.
Trade System Updates
You can now trade with corps and as a corp representative. When a trade sends Bits (⌽) to a corp, they land in a shared corp purse; admins can disburse from there. Before you use it, take a minute to audit who your corp admins are.
Use `trade_corp` to act on behalf of your corp. There are stackable fee reductions for corp representatives as well as for elite-level supporters.
Donations
Donations are trades which offer only bits from an individual into a corp. Donations do not have a fee. Qubits (ⓠ) are realized through donation. You can combine Qubits and Bits to reach the donation total; the corp only sees the final Bits amount, not how many qubits you used. Choose your partners carefully.
Corporate Ranking System Altered
`corps.top` rankings are now sorted by qubits realized. The board shows more corporations, but there’s a floor to keep the signal clear: corps must realize a minimum amount of Qubits to appear on the list.
Also added: the list of admins for each corp, and sorting by GC networth via sort: "gc".
Mysterious New Mark
the plains of abeyance have been repurposed/repartitioned to facilitate new progress-based incentives, compatible with trust’s marks subsystem. the subversion has already manifested. bear witness with marks.available
Corporation Share and Dividends System
This system rewards all corporations on corps.top at the end of the season. It encourages cooperation in getting new players up to speed and extracting their latent wealth. `corps.share` is the entry point.
Progress is shown with a percentage bar indicating what share of this season’s active players have hit their individual qubit-realization target.
At season’s end, eligible corps on corps.top unlock escalating, stackable dividend rewards based
Source
Changelog.gg summarizes and formats this update. How we read updates.
