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Steam News8 June 202624d ago

UI Update 0.9.18

Fixes nmap now reflects newly opened ports. Port changes made via [c]Network.addPort[/c] / [c]openPort[/c] / [c]closePort[/c] / [c]removePort[/c] were being ignored because [c]nmap[/c] served a stale per-IP cache.

Full notes

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What changed

1 fix1 addition9 changes1 removal
  • Server
  • UI and audio
  • Fixes
  • Performance
fixedFixesnmap now reflects newly opened ports. Port changes made via [c]Network.addPort[/c] / [c]openPort[/c] / [c]closePort[/c] / [c]removePort[/c] were being ignored because [c]nmap[/c] served a stale per-IP cache. SDK port mutations now invalidate that cache, so the next scan recomputes from the live network.
removedFixesKisscord file-attachment missions can no longer be completed without the file. The attachment requirement was only enforced in the chat UI; other paths (SDK, Resume, scripted chains) could complete the objective without it. [c]SendMessage[/c] now verifies the player actually owns the required file at the engine level — otherwise the message isn't sent and no completion event fires.
changedFixes[c]Files.getByPath[/c] / [c]exists[/c] / [c]create[/c] / [c]createTree[/c] now resolve absolute paths correctly. Virtual top-level paths like [c]/etc[/c] and [c]/home[/c] are resolved from the filesystem root instead of the user's home folder (previously returned [c]null[/c]).
changedInterface OverhaulCompletely redesigned desktop/computer interface.
changedInterface OverhaulReworked taskbar, context menus, themes, and general UI.
changedInterface OverhaulRebuilt from the ground up: Settings, Code++, Notepad, App Store, and Handbook.

Fixes

  • nmap now reflects newly opened ports. Port changes made via [c]Network.addPort[/c] / [c]openPort[/c] / [c]closePort[/c] / [c]removePort[/c] were being ignored because [c]nmap[/c] served a stale per-IP cache. SDK port mutations now invalidate that cache, so the next scan recomputes from the live network.

  • Kisscord file-attachment missions can no longer be completed without the file. The attachment requirement was only enforced in the chat UI; other paths (SDK, Resume, scripted chains) could complete the objective without it. [c]SendMessage[/c] now verifies the player actually owns the required file at the engine level — otherwise the message isn't sent and no completion event fires.

  • [c]Files.getByPath[/c] / [c]exists[/c] / [c]create[/c] / [c]createTree[/c] now resolve absolute paths correctly. Virtual top-level paths like [c]/etc[/c] and [c]/home[/c] are resolved from the filesystem root instead of the user's home folder (previously returned [c]null[/c]).

New Stuff

Interface Overhaul

  • Completely redesigned desktop/computer interface.

  • Reworked taskbar, context menus, themes, and general UI.

  • Rebuilt from the ground up: Settings, Code++, Notepad, App Store, and Handbook.

  • Phone fully rebuilt and redesigned.

  • Redesigned Wi-Fi interface.

  • New date & time interface, with a 24-hour clock option (toggleable in Settings) for players across different regions.

  • Redesigned router interface.

  • Redesigned firewall interface (pfSense).

Websites & Apps

  • Goagle, Goagle Search, and Goagle Mail rebuilt and redesigned.

  • LCB client redesigned.

  • BCC News redesigned.

Performance

  • In-game optimization pass and removal of unnecessary dependencies.

Content SDK

  • [c]Files[/c] root & path helpers:

    • [c]Files.getRootPath()[/c] → [c]"/"[/c]

    • [c]Files.getRoot()[/c] → the root folder's [c]FileInfo[/c]

    • [c]Files.resolvePath(path, cwd?)[/c] → normalized absolute path (expands [c]~[/c], [c].[/c], [c]..[/c])

    • [c]Files.getCurrentWorkingDirectory()[/c] → the running command's terminal cwd (falls back to home)

  • [c]RegisterCommand[/c] execution scopes. [c]@RegisterCommand({ scope: "local" | "remote" | "both" })[/c] (defaults to [c]"both"[/c]). [c]local[/c] commands are hidden inside SSH/remote sessions, [c]remote[/c] commands only appear in remote sessions.

  • Separate local & remote filesystems over SSH. When a custom command runs inside an SSH session, path-based [c]Files.*[/c] operations ([c]create[/c], [c]createTree[/c], [c]getByPath[/c], [c]exists[/c], [c]resolvePath[/c], [c]getRoot[/c], [c]getCurrentWorkingDirectory[/c]) target the remote machine (its root, and the SSH user's home for [c]~[/c]); everywhere else they target the player's PC. ID-based operations always act on the file the ID refers to.

  • [c]Files.isRemoteSession()[/c] → returns whether the calling command is running inside a remote (SSH) session, for explicit branching.

Source

Steam News / 8 June 2026

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