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Steam News29 April 201511y ago

Update v0.7 is now live!

Commanders - presenting Habitat v0.7! We’re continuing to add features and expand gameplay; in this version you’ll find the start of our Factions system, enemy Engineers and engineer combat, new physics hazards, the ret

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Full Habitat update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedCommanders - presenting Habitat v0.7! We’re continuing to add features and expand gameplay; in this version you’ll find the start of our Factions system, enemy Engineers and engineer combat, new physics hazards, the return of omni-thrusters, control improvements, new space junk and more! NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.6. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here: PC: Users\ \AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves MAC: <Your User Folder>/Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Introducing Factions Space is dark and mostly empty - but not the world of Habitat! This update you’ll get introduced to a few factions - the first of several that’ll live in the Habitat world. Factions have their own agendas - they’re not always out to get you! Each faction has its own allies, neutrals, and enemies, and as we build out Habitat you’ll be tasked with missions that involve them all. Look for the flags on habitat ships and space stations to identify who’s who: • Pirate Flag - Space pirates. Their engineers will attempt to sabotage pieces of enemy ships. They are antagonistic to you, to civilians, and to nano machines. • Yellow Flag - Nanomachines. Their engineers will turn floating space junk into nano-machine hunters to track you down. They are antagonistic to you, to civilians, and to pirates. • White Flag - Civilians. These poor souls are right in the middle of combat and just want to be left alone. They will leave you alone but will defend against pirates and nano machines. There are a few more factions we’ll reveal as we go along, space is a big place and there’s room for everyone - until the resources run out! Engineer to Engineer Combat With factions, you’ll also notice that each ship and station has its own engineers. Every faction fields their own engineer army, and some of them are out to cause trouble for you and your allies. Orienting a whole ship just to take out a few menacing space pirate astronauts is a pain; that’s why engineers are packing their own firepower now! Engineers on all sides field the preferred weapon of the space duelist, the Inertia Pistol. These hand-held momentum cannons do physical damage, but also stun and fling the struck engineer backward - which can end in some nasty consequences, especially if they hit a nebula, an explosion, a black hole or even just a really big rock. Click on enemy engineers to send your nearest available engineer to attack - note that you’ll have better chances if you send multiple engineers! Attacking an engineer is considered an act of war, and other engineers may join in the fight to defend their attacked comrade. Watch out for anti-personnel turrets on some habitat nodes. They’ll make short work of any engineer that trips its friend-or-foe identification system. For your protection your habitat will be provided with one, and in the next update you’ll be able to buy and upgrade them at towns. New Physics Hazards - and Danger, Engineers! We’re continuing to make the world of Habitat a more dynamic place. Three new physics-based hazards join the nebulas to make travel and combat even more interesting: • The gravity well sucks in

Habitat changes

addedCommanders - presenting Habitat v0.7! We’re continuing to add features and expand gameplay; in this version you’ll find the start of our Factions system, enemy Engineers and engineer combat, new physics hazards, the return of omni-thrusters, control improvements, new space junk and more! NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes. NOTE: Saved game data file formats have changed from v0.6. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here: PC: Users\ \AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves MAC: <Your User Folder>/Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Introducing Factions Space is dark and mostly empty - but not the world of Habitat! This update you’ll get introduced to a few factions - the first of several that’ll live in the Habitat world. Factions have their own agendas - they’re not always out to get you! Each faction has its own allies, neutrals, and enemies, and as we build out Habitat you’ll be tasked with missions that involve them all. Look for the flags on habitat ships and space stations to identify who’s who: • Pirate Flag - Space pirates. Their engineers will attempt to sabotage pieces of enemy ships. They are antagonistic to you, to civilians, and to nano machines. • Yellow Flag - Nanomachines. Their engineers will turn floating space junk into nano-machine hunters to track you down. They are antagonistic to you, to civilians, and to pirates. • White Flag - Civilians. These poor souls are right in the middle of combat and just want to be left alone. They will leave you alone but will defend against pirates and nano machines. There are a few more factions we’ll reveal as we go along, space is a big place and there’s room for everyone - until the resources run out! Engineer to Engineer Combat With factions, you’ll also notice that each ship and station has its own engineers. Every faction fields their own engineer army, and some of them are out to cause trouble for you and your allies. Orienting a whole ship just to take out a few menacing space pirate astronauts is a pain; that’s why engineers are packing their own firepower now! Engineers on all sides field the preferred weapon of the space duelist, the Inertia Pistol. These hand-held momentum cannons do physical damage, but also stun and fling the struck engineer backward - which can end in some nasty consequences, especially if they hit a nebula, an explosion, a black hole or even just a really big rock. Click on enemy engineers to send your nearest available engineer to attack - note that you’ll have better chances if you send multiple engineers! Attacking an engineer is considered an act of war, and other engineers may join in the fight to defend their attacked comrade. Watch out for anti-personnel turrets on some habitat nodes. They’ll make short work of any engineer that trips its friend-or-foe identification system. For your protection your habitat will be provided with one, and in the next update you’ll be able to buy and upgrade them at towns. New Physics Hazards - and Danger, Engineers! We’re continuing to make the world of Habitat a more dynamic place. Three new physics-based hazards join the nebulas to make travel and combat even more interesting: • The gravity well sucks in

Commanders - presenting Habitat v0.7! We’re continuing to add features and expand gameplay; in this version you’ll find the start of our Factions system, enemy Engineers and engineer combat, new physics hazards, the return of omni-thrusters, control improvements, new space junk and more!

NOTE

Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes.

NOTE

Saved game data file formats have changed from v0.6. Your previous save games are not guaranteed to work with v0.6. If you wish to remove or edit them, they are plaintext JSON files here: PC: Users\ \AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves MAC: /Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves Introducing Factions Space is dark and mostly empty - but not the world of Habitat! This update you’ll get introduced to a few factions - the first of several that’ll live in the Habitat world. Factions have their own agendas - they’re not always out to get you! Each faction has its own allies, neutrals, and enemies, and as we build out Habitat you’ll be tasked with missions that involve them all. Look for the flags on habitat ships and space stations to identify who’s who: • Pirate Flag - Space pirates. Their engineers will attempt to sabotage pieces of enemy ships. They are antagonistic to you, to civilians, and to nano machines. • Yellow Flag - Nanomachines. Their engineers will turn floating space junk into nano-machine hunters to track you down. They are antagonistic to you, to civilians, and to pirates. • White Flag - Civilians. These poor souls are right in the middle of combat and just want to be left alone. They will leave you alone but will defend against pirates and nano machines. There are a few more factions we’ll reveal as we go along, space is a big place and there’s room for everyone - until the resources run out! Engineer to Engineer Combat With factions, you’ll also notice that each ship and station has its own engineers. Every faction fields their own engineer army, and some of them are out to cause trouble for you and your allies. Orienting a whole ship just to take out a few menacing space pirate astronauts is a pain; that’s why engineers are packing their own firepower now! Engineers on all sides field the preferred weapon of the space duelist, the Inertia Pistol. These hand-held momentum cannons do physical damage, but also stun and fling the struck engineer backward - which can end in some nasty consequences, especially if they hit a nebula, an explosion, a black hole or even just a really big rock. Click on enemy engineers to send your nearest available engineer to attack - note that you’ll have better chances if you send multiple engineers! Attacking an engineer is considered an act of war, and other engineers may join in the fight to defend their attacked comrade. Watch out for anti-personnel turrets on some habitat nodes. They’ll make short work of any engineer that trips its friend-or-foe identification system. For your protection your habitat will be provided with one, and in the next update you’ll be able to buy and upgrade them at towns. New Physics Hazards - and Danger, Engineers! We’re continuing to make the world of Habitat a more dynamic place. Three new physics-based hazards join the nebulas to make travel and combat even more interesting: • The gravity well sucks in

Source

Steam News / 29 April 2015

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