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Steam News4 November 201411y ago

Habitat Early Access v0.4

Welcome to Habitat Early Access v0.4! There’s a lot in this update, so read up Commanders! New Features NOTE: Many aspects of the game have changed.

Full notes

Full Habitat update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedWelcome to Habitat Early Access v0.4! There’s a lot in this update, so read up Commanders! New Features NOTE: Many aspects of the game have changed. Be sure to take the Basic AND Advanced tutorials to re-familiarize yourself with the new concepts in Habitat. There may even be an achievement or two in it for you! New XP Leveling and Progression System Earn, upgrade, and face increasingly challenging foes with the new progression system. - Completing missions earns XP - Leveling up grants additional health and resource bonuses to your HQ - Higher levels face tougher missions New Enemies A host of new enemy ships and nano machines are waiting for you. - Enemy Booster-Enabled Ships: Drills, saws, cannons and more. Powered by booster rockets, they will hunt you down. Destroy them or tear their pieces off to survive. - New Nanomachines: Vampires that take your resources, Breakers that target your connectors, and Bruisers that slam into your station. - Moving Stations: Enemy stations are still just as lethal, but now they’re mobile. Beware these floating death platforms. Higher Health and Physics Damage Changes Fight longer, stronger, dirtier, with increased health on all items and a change to the damage model. - Health of all items (except engineers) has been increased by 2x. - Collision damage now does only 10% of the damage it used to, rather, the physics mass damage acts on the connectors, making explosions less likely but break-offs more likely. - Weapons (of all kinds) still do roughly the same damage as before, and will lead to explosions much more readily than kinetic attacks. - If you’re having trouble taking apart enemy stations, use weapons, higher-mass kinetics, or deploy engineers to break apart the connectors. Untowable Asteroids The engineers can do a lot, but they can’t do it all. These rocks are just too darn big. - The map is scattered with asteroid chunks that are too massive for engineers to tow. - They can be killed with sustained weapons fire, or can be pushed by VERY massive objects under high thrust, or towed with the tether launcher. - Combat and maneuvering can be difficult around these big objects, but it’s just as dangerous for enemies! Try using asteroids as part of your combat strategy. Per-Habitat Hotkeys and Command Bridges Each habitat is now an empire of its own, but at a cost. - NOTE! You must now use CTRL-# to assign hotkeys. The R key is no longer active. - Hotkeys now activated per habitat on focus. For instance, if #1 activates your rockets on Habitat A, you can make #1 activate rockets on Habitat B, and they will only fire when B is selected. - Command Bridge now required to take control of secondary habitats. Order new Command Bridges as needed through the Earth Delivery System (see below). - You can still build habitats out of standard pieces, but you cannot activate items or assign/use hotkeys until you attach a Command Bridge. - CTRL-# now adds additional hotkeys to a group, rather than CTRL-SHIFT-#. Hit the same CTRL-# on an assigned item to remove a previously placed hotkey. Autonomous Engineers Engineers now help each other and take care of necessary tasks without the need to micromanage. - Idle engineers will help other engineers tow back junk at a faster speed. - Idle engineers will seek out and repair damaged pieces of your habitats. - Warning: Engineers will not auto-help each other attack enemy stations. You must assign

Habitat changes

changedWelcome to Habitat Early Access v0.4! There’s a lot in this update, so read up Commanders! New Features NOTE: Many aspects of the game have changed. Be sure to take the Basic AND Advanced tutorials to re-familiarize yourself with the new concepts in Habitat. There may even be an achievement or two in it for you! New XP Leveling and Progression System Earn, upgrade, and face increasingly challenging foes with the new progression system. - Completing missions earns XP - Leveling up grants additional health and resource bonuses to your HQ - Higher levels face tougher missions New Enemies A host of new enemy ships and nano machines are waiting for you. - Enemy Booster-Enabled Ships: Drills, saws, cannons and more. Powered by booster rockets, they will hunt you down. Destroy them or tear their pieces off to survive. - New Nanomachines: Vampires that take your resources, Breakers that target your connectors, and Bruisers that slam into your station. - Moving Stations: Enemy stations are still just as lethal, but now they’re mobile. Beware these floating death platforms. Higher Health and Physics Damage Changes Fight longer, stronger, dirtier, with increased health on all items and a change to the damage model. - Health of all items (except engineers) has been increased by 2x. - Collision damage now does only 10% of the damage it used to, rather, the physics mass damage acts on the connectors, making explosions less likely but break-offs more likely. - Weapons (of all kinds) still do roughly the same damage as before, and will lead to explosions much more readily than kinetic attacks. - If you’re having trouble taking apart enemy stations, use weapons, higher-mass kinetics, or deploy engineers to break apart the connectors. Untowable Asteroids The engineers can do a lot, but they can’t do it all. These rocks are just too darn big. - The map is scattered with asteroid chunks that are too massive for engineers to tow. - They can be killed with sustained weapons fire, or can be pushed by VERY massive objects under high thrust, or towed with the tether launcher. - Combat and maneuvering can be difficult around these big objects, but it’s just as dangerous for enemies! Try using asteroids as part of your combat strategy. Per-Habitat Hotkeys and Command Bridges Each habitat is now an empire of its own, but at a cost. - NOTE! You must now use CTRL-# to assign hotkeys. The R key is no longer active. - Hotkeys now activated per habitat on focus. For instance, if #1 activates your rockets on Habitat A, you can make #1 activate rockets on Habitat B, and they will only fire when B is selected. - Command Bridge now required to take control of secondary habitats. Order new Command Bridges as needed through the Earth Delivery System (see below). - You can still build habitats out of standard pieces, but you cannot activate items or assign/use hotkeys until you attach a Command Bridge. - CTRL-# now adds additional hotkeys to a group, rather than CTRL-SHIFT-#. Hit the same CTRL-# on an assigned item to remove a previously placed hotkey. Autonomous Engineers Engineers now help each other and take care of necessary tasks without the need to micromanage. - Idle engineers will help other engineers tow back junk at a faster speed. - Idle engineers will seek out and repair damaged pieces of your habitats. - Warning: Engineers will not auto-help each other attack enemy stations. You must assign

Welcome to Habitat Early Access v0.4! There’s a lot in this update, so read up Commanders! New Features NOTE: Many aspects of the game have changed. Be sure to take the Basic AND Advanced tutorials to re-familiarize yourself with the new concepts in Habitat. There may even be an achievement or two in it for you! New XP Leveling and Progression System Earn, upgrade, and face increasingly challenging foes with the new progression system. - Completing missions earns XP - Leveling up grants additional health and resource bonuses to your HQ - Higher levels face tougher missions New Enemies A host of new enemy ships and nano machines are waiting for you. - Enemy Booster-Enabled Ships: Drills, saws, cannons and more. Powered by booster rockets, they will hunt you down. Destroy them or tear their pieces off to survive. - New Nanomachines: Vampires that take your resources, Breakers that target your connectors, and Bruisers that slam into your station. - Moving Stations: Enemy stations are still just as lethal, but now they’re mobile. Beware these floating death platforms. Higher Health and Physics Damage Changes Fight longer, stronger, dirtier, with increased health on all items and a change to the damage model. - Health of all items (except engineers) has been increased by 2x. - Collision damage now does only 10% of the damage it used to, rather, the physics mass damage acts on the connectors, making explosions less likely but break-offs more likely. - Weapons (of all kinds) still do roughly the same damage as before, and will lead to explosions much more readily than kinetic attacks. - If you’re having trouble taking apart enemy stations, use weapons, higher-mass kinetics, or deploy engineers to break apart the connectors. Untowable Asteroids The engineers can do a lot, but they can’t do it all. These rocks are just too darn big. - The map is scattered with asteroid chunks that are too massive for engineers to tow. - They can be killed with sustained weapons fire, or can be pushed by VERY massive objects under high thrust, or towed with the tether launcher. - Combat and maneuvering can be difficult around these big objects, but it’s just as dangerous for enemies! Try using asteroids as part of your combat strategy. Per-Habitat Hotkeys and Command Bridges Each habitat is now an empire of its own, but at a cost. - NOTE! You must now use CTRL-# to assign hotkeys. The R key is no longer active. - Hotkeys now activated per habitat on focus. For instance, if #1 activates your rockets on Habitat A, you can make #1 activate rockets on Habitat B, and they will only fire when B is selected. - Command Bridge now required to take control of secondary habitats. Order new Command Bridges as needed through the Earth Delivery System (see below). - You can still build habitats out of standard pieces, but you cannot activate items or assign/use hotkeys until you attach a Command Bridge. - CTRL-# now adds additional hotkeys to a group, rather than CTRL-SHIFT-#. Hit the same CTRL-# on an assigned item to remove a previously placed hotkey. Autonomous Engineers Engineers now help each other and take care of necessary tasks without the need to micromanage. - Idle engineers will help other engineers tow back junk at a faster speed. - Idle engineers will seek out and repair damaged pieces of your habitats. - Warning: Engineers will not auto-help each other attack enemy stations. You must assign

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Steam News / 4 November 2014

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