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Steam News17 October 201411y ago

Update Coming Soon!

Greetings Commanders! Our next update coming later this month will introduce you to new enemies, new missions, and a new progression and rank system. Get ready to put your habitats to the test!

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Full Habitat update

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Greetings Commanders! Our next update coming later this month will introduce you to new enemies, new missions, and a new progression and rank system. Get ready to put your habitats to the test! New Enemies - Vampires, Saws, and Breakers, oh my! The world of Habitat is going to get much more dangerous. In addition to more mobile enemy stations that can hunt you down or run away in combat, you’ll also have to face booster-powered mobile drills and saws, minelayers, and exploders. Nanomachines, too, have gotten more varied, with the ability to sap resources, throw space junk, and break apart your Habitat’s connectors. Progression System - Keeping it Fair! Worried about all the new threats? Fear not. You won’t have to face the worst baddies right away - you’ll level up as you complete missions and the difficulty will ramp up along with your level - as will your ability to grow your habitat. Completing missions will now earn you experience points toward leveling up your habitat, increasing the max size of your station, number of engineers, and base amounts of production. Special Deliveries - From Earth with Love! We’re also introducing a preview of the upcoming Earth Delivery System that will allow you to order up space junk from Earth. Rockets and new command modules can be ordered up for an Omni cost. We’ll introduce more junk types in a future update through an ordering interface in the HAL, but right now we’re bringing you the tools to get you in fighting shape quickly! As Always… We’ll have a full list of all the changes when we release the update, you can expect plenty of bug fixes and tweaks along with these new features! We’re looking forward to bringing it to you! --4gency

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedGreetings Commanders! Our next update coming later this month will introduce you to new enemies, new missions, and a new progression and rank system. Get ready to put your habitats to the test! New Enemies - Vampires, Saws, and Breakers, oh my! The world of Habitat is going to get much more dangerous. In addition to more mobile enemy stations that can hunt you down or run away in combat, you’ll also have to face booster-powered mobile drills and saws, minelayers, and exploders. Nanomachines, too, have gotten more varied, with the ability to sap resources, throw space junk, and break apart your Habitat’s connectors. Progression System - Keeping it Fair! Worried about all the new threats? Fear not. You won’t have to face the worst baddies right away - you’ll level up as you complete missions and the difficulty will ramp up along with your level - as will your ability to grow your habitat. Completing missions will now earn you experience points toward leveling up your habitat, increasing the max size of your station, number of engineers, and base amounts of production. Special Deliveries - From Earth with Love! We’re also introducing a preview of the upcoming Earth Delivery System that will allow you to order up space junk from Earth. Rockets and new command modules can be ordered up for an Omni cost. We’ll introduce more junk types in a future update through an ordering interface in the HAL, but right now we’re bringing you the tools to get you in fighting shape quickly! As Always… We’ll have a full list of all the changes when we release the update, you can expect plenty of bug fixes and tweaks along with these new features! We’re looking forward to bringing it to you! --4gency

Habitat changes

changedGreetings Commanders! Our next update coming later this month will introduce you to new enemies, new missions, and a new progression and rank system. Get ready to put your habitats to the test! New Enemies - Vampires, Saws, and Breakers, oh my! The world of Habitat is going to get much more dangerous. In addition to more mobile enemy stations that can hunt you down or run away in combat, you’ll also have to face booster-powered mobile drills and saws, minelayers, and exploders. Nanomachines, too, have gotten more varied, with the ability to sap resources, throw space junk, and break apart your Habitat’s connectors. Progression System - Keeping it Fair! Worried about all the new threats? Fear not. You won’t have to face the worst baddies right away - you’ll level up as you complete missions and the difficulty will ramp up along with your level - as will your ability to grow your habitat. Completing missions will now earn you experience points toward leveling up your habitat, increasing the max size of your station, number of engineers, and base amounts of production. Special Deliveries - From Earth with Love! We’re also introducing a preview of the upcoming Earth Delivery System that will allow you to order up space junk from Earth. Rockets and new command modules can be ordered up for an Omni cost. We’ll introduce more junk types in a future update through an ordering interface in the HAL, but right now we’re bringing you the tools to get you in fighting shape quickly! As Always… We’ll have a full list of all the changes when we release the update, you can expect plenty of bug fixes and tweaks along with these new features! We’re looking forward to bringing it to you! --4gency

Source

Steam News / 17 October 2014

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