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Steam News15 September 201411y ago

Habitat v0.25 Update is Live

Major New Features * Junk Workshop featuring Steam Workshop - creating your own space junk for use in-game is a reality!

Full notes

Full Habitat update

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What changed

1 fix0 additions0 changes0 removals
  • Workshop
fixedMajor New Features * Junk Workshop featuring Steam Workshop - creating your own space junk for use in-game is a reality! Import your own FBX models with PNG textures, set mass and health properties, then share with others using Steam Workshop. Easily subscribe and download custom space junk from other Steam community members for endless customization! For details on using Junk Workshop, read our Official Guide! Smaller Features and Improvements * Updates to construction interface: can now “break” away from grid without right-click, only showing weld nodes when valid to connect. * New button to enter HAL, just above the New Engineer button. * More graphically responsive buttons, main menu, hover states. * A number of graphical updates. Nebulas, screen shake, shiny metal, new lasers, maybe a little lens flare… * Additional explosion and combat sounds. * New musical theme used in HAL and Junk Workshop, music now crossfading New Space Junk * Impossible Booster - makes more energy than it uses. How can this be? * Get four more space junk types (Limo, Shake, Fries, UFO) through our Steam Workshop page. Bugs Fixed * Can now build engineers from HQ even if it’s not connected to other items. * Short range weapons - saw, drill, T-Rex - given more health. * A number of small scaling changes on booster rockets. * Limits set on # of engineers and connectors. * No longer able to get into bad state when moving in and out of HAL.

Habitat changes

fixedMajor New Features * Junk Workshop featuring Steam Workshop - creating your own space junk for use in-game is a reality! Import your own FBX models with PNG textures, set mass and health properties, then share with others using Steam Workshop. Easily subscribe and download custom space junk from other Steam community members for endless customization! For details on using Junk Workshop, read our Official Guide! Smaller Features and Improvements * Updates to construction interface: can now “break” away from grid without right-click, only showing weld nodes when valid to connect. * New button to enter HAL, just above the New Engineer button. * More graphically responsive buttons, main menu, hover states. * A number of graphical updates. Nebulas, screen shake, shiny metal, new lasers, maybe a little lens flare… * Additional explosion and combat sounds. * New musical theme used in HAL and Junk Workshop, music now crossfading New Space Junk * Impossible Booster - makes more energy than it uses. How can this be? * Get four more space junk types (Limo, Shake, Fries, UFO) through our Steam Workshop page. Bugs Fixed * Can now build engineers from HQ even if it’s not connected to other items. * Short range weapons - saw, drill, T-Rex - given more health. * A number of small scaling changes on booster rockets. * Limits set on # of engineers and connectors. * No longer able to get into bad state when moving in and out of HAL.

Major New Features * Junk Workshop featuring Steam Workshop - creating your own space junk for use in-game is a reality! Import your own FBX models with PNG textures, set mass and health properties, then share with others using Steam Workshop. Easily subscribe and download custom space junk from other Steam community members for endless customization! For details on using Junk Workshop, read our Official Guide! Smaller Features and Improvements * Updates to construction interface: can now “break” away from grid without right-click, only showing weld nodes when valid to connect. * New button to enter HAL, just above the New Engineer button. * More graphically responsive buttons, main menu, hover states. * A number of graphical updates. Nebulas, screen shake, shiny metal, new lasers, maybe a little lens flare… * Additional explosion and combat sounds. * New musical theme used in HAL and Junk Workshop, music now crossfading New Space Junk * Impossible Booster - makes more energy than it uses. How can this be? * Get four more space junk types (Limo, Shake, Fries, UFO) through our Steam Workshop page. Bugs Fixed * Can now build engineers from HQ even if it’s not connected to other items. * Short range weapons - saw, drill, T-Rex - given more health. * A number of small scaling changes on booster rockets. * Limits set on # of engineers and connectors. * No longer able to get into bad state when moving in and out of HAL.

Source

Steam News / 15 September 2014

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