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Steam News11 September 201411y ago

Habitat Getting Steam Workshop Support on Monday September 15th

Greetings, Habitat Commanders! This coming Monday, September 15th marks the day we open the doors to Steam Workshop support for Habitat, giving our community the chance to start creating their own unique space junk, as

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Greetings, Habitat Commanders! This coming Monday, September 15th marks the day we open the doors to Steam Workshop support for Habitat, giving our community the chance to start creating their own unique space junk, as well as giving all Habitat players the option to use custom space junk content, either locally or downloaded from Steam Workshop. For players and creators, an in-game browsing interface allows users to quickly see the custom items they have created or subscribed to on Steam Workshop, and makes re-skinning easy. For creators, an easy-to-use in-game editing interface will allow creators to import FBX models (exportable from many popular 3D modeling packages), select a custom texture, assign collision volumes, weld points for attachment to Habitat space stations, and set properties including mass and resource production. The created item can then be saved locally for use in-game or shared out with Steam Workshop so that others can download it and use it in their game. In line with our Early Access Principles , this is just the first version of Steam Workshop support we are offering; we're committed to expanding our support to include even more customizations and functionality as we keep rolling out updates. We are excited to see what you will create! And, while we are the most excited about the Steam Workshop support this update provides, we will also include a number of gameplay improvements and bug fixes - as always, you'll get a full changelist when the update is made available. See you Monday! --4gency

What changed

0 fixes0 additions1 change0 removals
  • Workshop
changedGreetings, Habitat Commanders! This coming Monday, September 15th marks the day we open the doors to Steam Workshop support for Habitat, giving our community the chance to start creating their own unique space junk, as well as giving all Habitat players the option to use custom space junk content, either locally or downloaded from Steam Workshop. For players and creators, an in-game browsing interface allows users to quickly see the custom items they have created or subscribed to on Steam Workshop, and makes re-skinning easy. For creators, an easy-to-use in-game editing interface will allow creators to import FBX models (exportable from many popular 3D modeling packages), select a custom texture, assign collision volumes, weld points for attachment to Habitat space stations, and set properties including mass and resource production. The created item can then be saved locally for use in-game or shared out with Steam Workshop so that others can download it and use it in their game. In line with our Early Access Principles , this is just the first version of Steam Workshop support we are offering; we're committed to expanding our support to include even more customizations and functionality as we keep rolling out updates. We are excited to see what you will create! And, while we are the most excited about the Steam Workshop support this update provides, we will also include a number of gameplay improvements and bug fixes - as always, you'll get a full changelist when the update is made available. See you Monday! --4gency

Habitat changes

changedGreetings, Habitat Commanders! This coming Monday, September 15th marks the day we open the doors to Steam Workshop support for Habitat, giving our community the chance to start creating their own unique space junk, as well as giving all Habitat players the option to use custom space junk content, either locally or downloaded from Steam Workshop. For players and creators, an in-game browsing interface allows users to quickly see the custom items they have created or subscribed to on Steam Workshop, and makes re-skinning easy. For creators, an easy-to-use in-game editing interface will allow creators to import FBX models (exportable from many popular 3D modeling packages), select a custom texture, assign collision volumes, weld points for attachment to Habitat space stations, and set properties including mass and resource production. The created item can then be saved locally for use in-game or shared out with Steam Workshop so that others can download it and use it in their game. In line with our Early Access Principles , this is just the first version of Steam Workshop support we are offering; we're committed to expanding our support to include even more customizations and functionality as we keep rolling out updates. We are excited to see what you will create! And, while we are the most excited about the Steam Workshop support this update provides, we will also include a number of gameplay improvements and bug fixes - as always, you'll get a full changelist when the update is made available. See you Monday! --4gency

Source

Steam News / 11 September 2014

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