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Steam News9 May 20233y ago

Procedural Compound Raids

Update 35 - Procedural Compound raid, additional multiplayer weapons, and more Hey everyone, it's Anthony from Alto Interactive here, let me show you what we've added in the latest update.

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What changed

0 fixes2 additions1 change0 removals
  • Maps
  • Server
addedHey everyone, it's Anthony from Alto Interactive here, let me show you what we've added in the latest update. We've been working hard on the procedural system that powers the next stage of mission generation in Gun World VR. You can now experience multiplayer ready compound raids in VR with your friends in the new Compound Raid map. This will serve as foundation for more procedural Multiplayer content to come, so lets see what we have in store.
addedMain Features: -added new procedural compound raid map, procedural compound raid generation and helio extraction all in one map -added GL06 grenade launcher, M79 thumper, RPG launcher to multiplayer (Tactical support class) -reworked the RPG and 40mm grenade projectile to make shooting them compatible and working in multiplayer mode -added all revolvers to multiplayer, as well as speed loaders -added all breach load shotguns to multiplayer -most weapons should now be working in multiplayer mode -added smoke grenades -added napalm grenades -added stim pack, as well as a new healing mechanic and healing sound effect -added helicopters that will spawn during mission placement and extraction in the procedural compound raid map -added the Tavor x95 (carbine), and the Tavor x95 9mm (PDW) -added new character model Spec Ops to character models -added ability to see which maps the host is on, when choosing which map to join in multiplayer -added new mechanic where if you tap your left thumbstick again while running, it will activate sprint mode and make your character run even faster -added heavy breathing sound effects when running or sprinting -reworked the voice chat under the hood, it should now be more stable and allow more players to talk concurrently
changedChanges: -fixed issue with mirror gun not being able to stick to ground inside buildings -inserted text display in multiplayer item spawner to warn users when trying to save gun with more than 5 attachments in the multiplayer gun vault -fixed issue of door sometimes not being able to open from the inside in multiplayer mode -reduced breaching charge damage radius on explosion -fixed issue with shotguns not being able to breach doors when you are a client in multiplayer -changed muzzle flash to muzzle smoke for silencers, was previously a muzzle flash when shooting from silencers -reduced hand collision size for better hand control, and to clip into guns less often -increased thumbstick movement threshold slightly to reduce chance of stick drift -increased the bullet speed of enemy AIs, they will now shoot faster -fixed issue where player names would not display properly in the lobby map -slightly reduced horizontal recoil amount for better gun handling consistency

GW: Legacy changes

addedHey everyone, it's Anthony from Alto Interactive here, let me show you what we've added in the latest update. We've been working hard on the procedural system that powers the next stage of mission generation in Gun World VR. You can now experience multiplayer ready compound raids in VR with your friends in the new Compound Raid map. This will serve as foundation for more procedural Multiplayer content to come, so lets see what we have in store.
addedMain Features: -added new procedural compound raid map, procedural compound raid generation and helio extraction all in one map -added GL06 grenade launcher, M79 thumper, RPG launcher to multiplayer (Tactical support class) -reworked the RPG and 40mm grenade projectile to make shooting them compatible and working in multiplayer mode -added all revolvers to multiplayer, as well as speed loaders -added all breach load shotguns to multiplayer -most weapons should now be working in multiplayer mode -added smoke grenades -added napalm grenades -added stim pack, as well as a new healing mechanic and healing sound effect -added helicopters that will spawn during mission placement and extraction in the procedural compound raid map -added the Tavor x95 (carbine), and the Tavor x95 9mm (PDW) -added new character model Spec Ops to character models -added ability to see which maps the host is on, when choosing which map to join in multiplayer -added new mechanic where if you tap your left thumbstick again while running, it will activate sprint mode and make your character run even faster -added heavy breathing sound effects when running or sprinting -reworked the voice chat under the hood, it should now be more stable and allow more players to talk concurrently
changedChanges: -fixed issue with mirror gun not being able to stick to ground inside buildings -inserted text display in multiplayer item spawner to warn users when trying to save gun with more than 5 attachments in the multiplayer gun vault -fixed issue of door sometimes not being able to open from the inside in multiplayer mode -reduced breaching charge damage radius on explosion -fixed issue with shotguns not being able to breach doors when you are a client in multiplayer -changed muzzle flash to muzzle smoke for silencers, was previously a muzzle flash when shooting from silencers -reduced hand collision size for better hand control, and to clip into guns less often -increased thumbstick movement threshold slightly to reduce chance of stick drift -increased the bullet speed of enemy AIs, they will now shoot faster -fixed issue where player names would not display properly in the lobby map -slightly reduced horizontal recoil amount for better gun handling consistency

Update 35 - Procedural Compound raid, additional multiplayer weapons, and more

Hey everyone, it's Anthony from Alto Interactive here, let me show you what we've added in the latest update. We've been working hard on the procedural system that powers the next stage of mission generation in Gun World VR. You can now experience multiplayer ready compound raids in VR with your friends in the new Compound Raid map. This will serve as foundation for more procedural Multiplayer content to come, so lets see what we have in store.

Main Features: -added new procedural compound raid map, procedural compound raid generation and helio extraction all in one map -added GL06 grenade launcher, M79 thumper, RPG launcher to multiplayer (Tactical support class) -reworked the RPG and 40mm grenade projectile to make shooting them compatible and working in multiplayer mode -added all revolvers to multiplayer, as well as speed loaders -added all breach load shotguns to multiplayer -most weapons should now be working in multiplayer mode -added smoke grenades -added napalm grenades -added stim pack, as well as a new healing mechanic and healing sound effect -added helicopters that will spawn during mission placement and extraction in the procedural compound raid map -added the Tavor x95 (carbine), and the Tavor x95 9mm (PDW) -added new character model Spec Ops to character models -added ability to see which maps the host is on, when choosing which map to join in multiplayer -added new mechanic where if you tap your left thumbstick again while running, it will activate sprint mode and make your character run even faster -added heavy breathing sound effects when running or sprinting -reworked the voice chat under the hood, it should now be more stable and allow more players to talk concurrently

Changes: -fixed issue with mirror gun not being able to stick to ground inside buildings -inserted text display in multiplayer item spawner to warn users when trying to save gun with more than 5 attachments in the multiplayer gun vault -fixed issue of door sometimes not being able to open from the inside in multiplayer mode -reduced breaching charge damage radius on explosion -fixed issue with shotguns not being able to breach doors when you are a client in multiplayer -changed muzzle flash to muzzle smoke for silencers, was previously a muzzle flash when shooting from silencers -reduced hand collision size for better hand control, and to clip into guns less often -increased thumbstick movement threshold slightly to reduce chance of stick drift -increased the bullet speed of enemy AIs, they will now shoot faster -fixed issue where player names would not display properly in the lobby map -slightly reduced horizontal recoil amount for better gun handling consistency

Source

Steam News / 9 May 2023

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