What changed
1 fix1 addition1 change0 removals
fixedMain Features: -project is now compatible with OpenXR, all headsets which support OpenXR should work with GunWorld (controller profiles and orientation might feel a little different from before, report bugs to bug-report ) -New GM Lynx and Kobra red dot sight -Fixed most melee NPC bugs and added dismemberment mechanics -New Planes map with cities -New destruction mechanics
addedNew: -added buildings and skyscrapers to planes map -added ability to melee bash with guns on the melee npc -added destructable mechanics to melee map -added dismemberment mechanic for melee weapons, and for 50 BMG round to dismemeber as well -added throw boosting for melee weapons, throwing them will give more force for better throwing -added GM6 Lynx -added kobra gen 3 red dot sight -added new loading screen on game startup -migrated GunWorld VR to the OpenXR framework, GunWorld should now be compatabile with all headsets using OpenXR
changedChanges: -made improvements to melee npc stability issues -fixed washing pole unable to grab with two hands -enabled voice chat to be true by default in engine settings for multiplayer -fixed M1 garand clip insert issue, and added new gunshot sound for M1 garand -added stability fix for bipods, bipods will now align straight when mounting on surface. Previously, it was able to mount slightly slanted depending on how you placed it -fixed sa80a2 firing mode to be single fire instead of burst -made guns and ammo have continuous collision detection to reduce chance of falling through hard surfaces -further decreased lag time when firing a shot for the first time, by using effects loader -added angular damping for guns on bipod, to make bipod aiming more smooth and less jittery -added ability to mount bipods on the ground in animal hunting range -fixed lighting issue in tutorial room where bullets would turn black -slightly increased scope resolution for quest -increased magazine insert angle leway for better insertion -fixed m107 to not bolt catch on last round -fixed red dots slightly misalligned to the right issue for most red dots -fixed glue gun issue not appearing in spawner -increased body mesh turning speed to 90
GW: Legacy changes
fixedMain Features: -project is now compatible with OpenXR, all headsets which support OpenXR should work with GunWorld (controller profiles and orientation might feel a little different from before, report bugs to bug-report ) -New GM Lynx and Kobra red dot sight -Fixed most melee NPC bugs and added dismemberment mechanics -New Planes map with cities -New destruction mechanics
addedNew: -added buildings and skyscrapers to planes map -added ability to melee bash with guns on the melee npc -added destructable mechanics to melee map -added dismemberment mechanic for melee weapons, and for 50 BMG round to dismemeber as well -added throw boosting for melee weapons, throwing them will give more force for better throwing -added GM6 Lynx -added kobra gen 3 red dot sight -added new loading screen on game startup -migrated GunWorld VR to the OpenXR framework, GunWorld should now be compatabile with all headsets using OpenXR
changedChanges: -made improvements to melee npc stability issues -fixed washing pole unable to grab with two hands -enabled voice chat to be true by default in engine settings for multiplayer -fixed M1 garand clip insert issue, and added new gunshot sound for M1 garand -added stability fix for bipods, bipods will now align straight when mounting on surface. Previously, it was able to mount slightly slanted depending on how you placed it -fixed sa80a2 firing mode to be single fire instead of burst -made guns and ammo have continuous collision detection to reduce chance of falling through hard surfaces -further decreased lag time when firing a shot for the first time, by using effects loader -added angular damping for guns on bipod, to make bipod aiming more smooth and less jittery -added ability to mount bipods on the ground in animal hunting range -fixed lighting issue in tutorial room where bullets would turn black -slightly increased scope resolution for quest -increased magazine insert angle leway for better insertion -fixed m107 to not bolt catch on last round -fixed red dots slightly misalligned to the right issue for most red dots -fixed glue gun issue not appearing in spawner -increased body mesh turning speed to 90
Main Features: -project is now compatible with OpenXR, all headsets which support OpenXR should work with GunWorld (controller profiles and orientation might feel a little different from before, report bugs to bug-report ) -New GM Lynx and Kobra red dot sight -Fixed most melee NPC bugs and added dismemberment mechanics -New Planes map with cities -New destruction mechanics
New: -added buildings and skyscrapers to planes map -added ability to melee bash with guns on the melee npc -added destructable mechanics to melee map -added dismemberment mechanic for melee weapons, and for 50 BMG round to dismemeber as well -added throw boosting for melee weapons, throwing them will give more force for better throwing -added GM6 Lynx -added kobra gen 3 red dot sight -added new loading screen on game startup -migrated GunWorld VR to the OpenXR framework, GunWorld should now be compatabile with all headsets using OpenXR
Changes: -made improvements to melee npc stability issues -fixed washing pole unable to grab with two hands -enabled voice chat to be true by default in engine settings for multiplayer -fixed M1 garand clip insert issue, and added new gunshot sound for M1 garand -added stability fix for bipods, bipods will now align straight when mounting on surface. Previously, it was able to mount slightly slanted depending on how you placed it -fixed sa80a2 firing mode to be single fire instead of burst -made guns and ammo have continuous collision detection to reduce chance of falling through hard surfaces -further decreased lag time when firing a shot for the first time, by using effects loader -added angular damping for guns on bipod, to make bipod aiming more smooth and less jittery -added ability to mount bipods on the ground in animal hunting range -fixed lighting issue in tutorial room where bullets would turn black -slightly increased scope resolution for quest -increased magazine insert angle leway for better insertion -fixed m107 to not bolt catch on last round -fixed red dots slightly misalligned to the right issue for most red dots -fixed glue gun issue not appearing in spawner -increased body mesh turning speed to 90