What changed
0 fixes0 additions1 change0 removals
changedSince the game was listed a few days ago, I received a lot of suggestions. So urgently release the first update file here. This update is mainly to correct the game's various error content. The following is a correction project 1. Optimize the game card problem I split the first map of the game opening into two pieces for optimization. Separate the border and coastal areas from the church area, reducing the burden on the player to read the map again 2. Monsters and difficulty repair Correct the action of the monster (especially the counterattack problem after the knight monster is attacked) Slightly lower the monster's blood volume and slightly increase the monster's chance 3. Optimize the operation of the main character Improve the running speed of the main character and the speed of the stairs The protagonist will move forward slightly when performing the general attack Increase the moving distance of the roll The protagonist will reply some micro magic value every five seconds. The interface to kill monsters to gain experience points is obvious Dual weapon switching tips The camera on the main character can now adjust the distance. 4. Other Optimization of the second BOSS room (many players say that the game crashes often) Physical collision of walls in the second BOSS room Digital display box modification when critical strike The text of the blacksmith shop has not penetrated the wall. Join a small story related tip Join a weapon type 5. Add monster type and new weapon props Many players gave me a lot of responses to the games released a few days ago. I am really sorry for the troubles caused by the players. Also trouble players, please reply directly to any questions in the future game. I will continue to correct the game!!
《古斯塔奥:帝國重生》Gustavo Kingdom Rebirth changes
changedSince the game was listed a few days ago, I received a lot of suggestions. So urgently release the first update file here. This update is mainly to correct the game's various error content. The following is a correction project 1. Optimize the game card problem I split the first map of the game opening into two pieces for optimization. Separate the border and coastal areas from the church area, reducing the burden on the player to read the map again 2. Monsters and difficulty repair Correct the action of the monster (especially the counterattack problem after the knight monster is attacked) Slightly lower the monster's blood volume and slightly increase the monster's chance 3. Optimize the operation of the main character Improve the running speed of the main character and the speed of the stairs The protagonist will move forward slightly when performing the general attack Increase the moving distance of the roll The protagonist will reply some micro magic value every five seconds. The interface to kill monsters to gain experience points is obvious Dual weapon switching tips The camera on the main character can now adjust the distance. 4. Other Optimization of the second BOSS room (many players say that the game crashes often) Physical collision of walls in the second BOSS room Digital display box modification when critical strike The text of the blacksmith shop has not penetrated the wall. Join a small story related tip Join a weapon type 5. Add monster type and new weapon props Many players gave me a lot of responses to the games released a few days ago. I am really sorry for the troubles caused by the players. Also trouble players, please reply directly to any questions in the future game. I will continue to correct the game!!
Since the game was listed a few days ago, I received a lot of suggestions. So urgently release the first update file here. This update is mainly to correct the game's various error content. The following is a correction project 1. Optimize the game card problem I split the first map of the game opening into two pieces for optimization. Separate the border and coastal areas from the church area, reducing the burden on the player to read the map again 2. Monsters and difficulty repair Correct the action of the monster (especially the counterattack problem after the knight monster is attacked) Slightly lower the monster's blood volume and slightly increase the monster's chance 3. Optimize the operation of the main character Improve the running speed of the main character and the speed of the stairs The protagonist will move forward slightly when performing the general attack Increase the moving distance of the roll The protagonist will reply some micro magic value every five seconds. The interface to kill monsters to gain experience points is obvious Dual weapon switching tips The camera on the main character can now adjust the distance. 4. Other Optimization of the second BOSS room (many players say that the game crashes often) Physical collision of walls in the second BOSS room Digital display box modification when critical strike The text of the blacksmith shop has not penetrated the wall. Join a small story related tip Join a weapon type 5. Add monster type and new weapon props Many players gave me a lot of responses to the games released a few days ago. I am really sorry for the troubles caused by the players. Also trouble players, please reply directly to any questions in the future game. I will continue to correct the game!!