Full notes
Full Gunswitch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Store
Gunswitch changes
Here we go again,
In this update there are a few big changes and many smaller ones. Pawns are now much more dynamic. The difficulty curve is better and the horde won't overwhelm you as suddenly. There is also a new difficulty option that lets you start from 20th wave, so if you want to push your limits, go ahead.
Here's all the changes:
Pawns:
Pawns can now aim a lot better,
Pawns prioritize closer enemies as targets.
Pawns start sprinting if the player is too far.
Pawn pathfinding is improved so they won't get stuck on map geometry.
Pawn positioning is changed again so they stay behind the player. Now it's their time to protect you.
Difficulty and Progression:
Level scenarios are revisited, so they will have a better difficulty curve: The difficulty spike around 12th wave made it very difficult to enjoy a long, well earned battle. The horde will overwhelm you more gradually.
Starter monsters have less health and do not get stronger anymore, while larger monsters who appear later are much more tanky.
New Gamemode: Start from 20th Wave - This one is for people who already played all the levels once and want to get right into the action.
However the profile rank requirements for the levels are lowered, it should take less time to unlock every level now.
Weapons now level up according to your profile rank.
Weapons in the Lobby Shops also have higher levels relative to your profile rank.
Because of these changes, xp gain is also lowered. But you'll grow ever stronger anyway. Have fun slaughtering them.
The starting equipment during the intro mission is changed to make it more challenging.
Controls, Movement and Animation:
Character movement and animations are changed to feel more responsive.
Changed heavy weapons' (Minigun/Heavy Missile Launcher) animations so they shake a little less and are easier to aim with while moving.
Reload speed is now the same on all weapons, temporarily. A bug caused all weapons to shoot at the same time anyway so the change in animation speed was pointless.
Visual Updates:
Some alien enemies have new run and death animations.
New blood effects and decals.
Arena, Biosquare and Incineration levels have new lighting.
Pawn health circles (GUI) are smaller to avoid clutter.
Pawns have character lights to make them more apparent in the crowd and chaos.
Additional bug fixes and changes:
Some paths in the Incineration level were too narrow and caused the horde to trickle too much.
Incineration now has more spawns.
New dialogue between waves.
Weapons dropped from the pawns were bugged and couldn't fire until sprint.
The laser gun was visually bugged when dropped and looked like it was firing.
Thanks for staying in tune. We will focus on adding more content while continuing this type of tuning further in the future.
Source
Changelog.gg summarizes and formats this update. How we read updates.
