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Steam News8 August 20262d ago

Patch 28: Community Feedback

Hey heroes! πŸ‘‹ 3 days since launch and tons of improvements. Patch 28 is the first patch since the game launch! I'm not resetting the number so it reflects just how many times I'm updating the game based on feedback.

In this update2

Full notes

Full Gunstoppable update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes2 additions18 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
addedHey heroes! πŸ‘‹ 3 days since launch and tons of improvements.What's new in today's Patch 28
changedHey heroes! πŸ‘‹ 3 days since launch and tons of improvements.Changed "life on hit" to "life steal" (damage percent based)
changedHey heroes! πŸ‘‹ 3 days since launch and tons of improvements.Triggered life on hit when dealing damage in a radius (i.e. rocket launcher)
changedHey heroes! πŸ‘‹ 3 days since launch and tons of improvements.Increased Act 3 boss damage by 50%
changedHey heroes! πŸ‘‹ 3 days since launch and tons of improvements.Increased final boss damage by 25%
changedHey heroes! πŸ‘‹ 3 days since launch and tons of improvements.Increased default pickup radius 60 -> 100 (bolts, health, etc)
default pickup radius60100default pickup radius increased, buffassassin melee attack speed1.21.1assassin melee attack speed decreased, nerfTuned shotgun (ammo34Tuned shotgun (ammo increased, buffTuned shotgun (ammo 3 -> 4, damage1511Tuned shotgun (ammo 3 -> 4, damage decreased, nerf

Gunstoppable changes

addedWhat's new in today's Patch 28
changedChanged "life on hit" to "life steal" (damage percent based)
changedTriggered life on hit when dealing damage in a radius (i.e. rocket launcher)
changedIncreased Act 3 boss damage by 50%
changedIncreased final boss damage by 25%

Hey heroes! πŸ‘‹ 3 days since launch and tons of improvements.

Patch 28 is the first patch since the game launch! I'm not resetting the number so it reflects just how many times I'm updating the game based on feedback. The following changes are based on lots of discussions on the Discord and watching streamers play.

Remember, I'm a solo developer, not a full studio. So be kind and leave a review on Steam! Join the Discord to send me feedback: https://discord.gg/cagestudios

What's new in today's Patch 28

  • Changed "life on hit" to "life steal" (damage percent based)

  • Triggered life on hit when dealing damage in a radius (i.e. rocket launcher)

  • Increased Act 3 boss damage by 50%

  • Increased final boss damage by 25%

  • Increased default pickup radius 60 -> 100 (bolts, health, etc)

  • Reduced assassin melee attack speed 1.2 -> 1.1

  • Improved controller aim when nudging joystick (deadzone)

  • Fixed getting 4 of same weapon places extra weapons in attachment slots

  • Fixed boss health bar showing when game paused

Weapon tuning

  • Tuned shotgun (ammo 3 -> 4, damage 15 -> 11)

  • Tuned rocket launcher (reload time 2.6 -> 2.2)

  • Tuned space pistol (reload time 1.4 -> 1.5)

  • Tuned crossbow (gravity 1 -> 0.6, reload time 1.7 -> 1.5, damage 22 -> 20)

  • Tuned banana-rang (10% faster, 10% more range)

  • Tuned black hole (damage 10 -> 12)

What's new from the 2 hotfixes post-launch

Day 1 Hotfix

  • Major performance improvements for all players, especially low graphics mode

  • Fixed low graphics mode issue causing starting levels to appear bright white

  • Fixed VSync setting not saving between levels

  • Fixed entering level door with 0 health, causing you to get stuck in place

Day 2 Hotfix

  • Fixed crosshair dot position

  • Increased grapple speed

  • Fixed remapping right mouse button

  • Allowed remapping multiple inputs to the same button

  • Fixed currency in upgrades menu updating after buying augment

  • Fixed floating VFX after parrying your own weapons

  • Made crosshair always visible (don't disappear out of combat)

  • Fixed 1 dialogue saying Fenix instead of Fluffy

  • Reduced texture stretching in Act 2

Join the Discord to share feedback:

https://discord.gg/cagestudios

Thank you for playing, and for all your support.

Sincerely, Salaar (CAGE Studios)

Source

Steam News / 8 August 2026

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