In this update2
Full notes
Full Gunstoppable update
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What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Gunstoppable changes
Hey heroes! π 3 days since launch and tons of improvements.
Patch 28 is the first patch since the game launch! I'm not resetting the number so it reflects just how many times I'm updating the game based on feedback. The following changes are based on lots of discussions on the Discord and watching streamers play.
Remember, I'm a solo developer, not a full studio. So be kind and leave a review on Steam! Join the Discord to send me feedback: https://discord.gg/cagestudios
What's new in today's Patch 28
Changed "life on hit" to "life steal" (damage percent based)
Triggered life on hit when dealing damage in a radius (i.e. rocket launcher)
Increased Act 3 boss damage by 50%
Increased final boss damage by 25%
Increased default pickup radius 60 -> 100 (bolts, health, etc)
Reduced assassin melee attack speed 1.2 -> 1.1
Improved controller aim when nudging joystick (deadzone)
Fixed getting 4 of same weapon places extra weapons in attachment slots
Fixed boss health bar showing when game paused
Weapon tuning
Tuned shotgun (ammo 3 -> 4, damage 15 -> 11)
Tuned rocket launcher (reload time 2.6 -> 2.2)
Tuned space pistol (reload time 1.4 -> 1.5)
Tuned crossbow (gravity 1 -> 0.6, reload time 1.7 -> 1.5, damage 22 -> 20)
Tuned banana-rang (10% faster, 10% more range)
Tuned black hole (damage 10 -> 12)
What's new from the 2 hotfixes post-launch
Day 1 Hotfix
Major performance improvements for all players, especially low graphics mode
Fixed low graphics mode issue causing starting levels to appear bright white
Fixed VSync setting not saving between levels
Fixed entering level door with 0 health, causing you to get stuck in place
Day 2 Hotfix
Fixed crosshair dot position
Increased grapple speed
Fixed remapping right mouse button
Allowed remapping multiple inputs to the same button
Fixed currency in upgrades menu updating after buying augment
Fixed floating VFX after parrying your own weapons
Made crosshair always visible (don't disappear out of combat)
Fixed 1 dialogue saying Fenix instead of Fluffy
Reduced texture stretching in Act 2
Join the Discord to share feedback:
https://discord.gg/cagestudios
Thank you for playing, and for all your support.
Sincerely, Salaar (CAGE Studios)
Source
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