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Steam News14 January 20265mo ago

Patch V1.1

Balances Change damage upgrade for the thompson: 2 damage > 3.5 damage Change damage for elementary power "Explosive": Weapon Damage > Weapon damage + 10% hp max enemy Change damage for elementary power "Fire": Fire dam

In this update2

Full notes

Full Gunslinger survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions9 changes0 removals
  • Balance
  • Gameplay
changedBalancesChange damage upgrade for the thompson: 2 damage > 3.5 damage
changedBalancesChange damage for elementary power "Explosive": Weapon Damage > Weapon damage + 10% hp max enemy
changedBalancesChange damage for elementary power "Fire": Fire damage 3% per second > Fire damage 1% per second
changedBalancesBase hp zombies: 30HP > 40HP
changedBalancesIncrement zombies hp: 24% > 34%
changedBalancesIncrease the price for the next upgrade: +100 points > +300 points

Gunslinger survivor changes

changedChange damage upgrade for the thompson: 2 damage > 3.5 damage
changedChange damage for elementary power "Explosive": Weapon Damage > Weapon damage + 10% hp max enemy
changedChange damage for elementary power "Fire": Fire damage 3% per second > Fire damage 1% per second
changedBase hp zombies: 30HP > 40HP
changedIncrement zombies hp: 24% > 34%

Balances

  • Change damage upgrade for the thompson: 2 damage > 3.5 damage

  • Change damage for elementary power "Explosive": Weapon Damage > Weapon damage + 10% hp max enemy

  • Change damage for elementary power "Fire": Fire damage 3% per second > Fire damage 1% per second

  • Change power of bullets "Target" for the revolver: Every 4 shots, triggers a shot on the head of the closest enemy. > Every 5 shots, triggers a shot on the head of the closest enemy.

  • Base hp zombies: 30HP > 40HP

  • Increment zombies hp: 24% > 34%

  • Increase the price for the next upgrade: +100 points > +300 points

  • Change Level 200 Revolver: Every shot has a chance to not consume a bullet and gives next shot +50% damage.

  • The power "Brut shot" change: Your shots ignore the armor > When you don't aim, you charge the power target and ghost bullet twice faster.

  • The power "Life for aim" change: Tuer un ennemi en visant, heals you for 5 hp > When you aim, if you kill an enemy, grants you 1 permanent damage for the run.

Fonctionnalités

  • Add special round which appears after round 15

  • Add zombie special appears during special round:

    • Zombie elementary: take 100% damage from elementary, take 5% damage from normal, HP +300%

  • Add the night which appears every 6 round: Zombies gain 100%HP and 50% damage

  • Change visual on the upgrades menu

  • Add possibility to crouch

  • Add possibility to change sensitivity for the mouse

Source

Steam News / 14 January 2026

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