In this update2
Full notes
Full Gunslinger survivor update
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What changed
- Balance
- Gameplay
Gunslinger survivor changes
Balances
Change damage upgrade for the thompson: 2 damage > 3.5 damage
Change damage for elementary power "Explosive": Weapon Damage > Weapon damage + 10% hp max enemy
Change damage for elementary power "Fire": Fire damage 3% per second > Fire damage 1% per second
Change power of bullets "Target" for the revolver: Every 4 shots, triggers a shot on the head of the closest enemy. > Every 5 shots, triggers a shot on the head of the closest enemy.
Base hp zombies: 30HP > 40HP
Increment zombies hp: 24% > 34%
Increase the price for the next upgrade: +100 points > +300 points
Change Level 200 Revolver: Every shot has a chance to not consume a bullet and gives next shot +50% damage.
The power "Brut shot" change: Your shots ignore the armor > When you don't aim, you charge the power target and ghost bullet twice faster.
The power "Life for aim" change: Tuer un ennemi en visant, heals you for 5 hp > When you aim, if you kill an enemy, grants you 1 permanent damage for the run.
Fonctionnalités
Add special round which appears after round 15
Add zombie special appears during special round:
Zombie elementary: take 100% damage from elementary, take 5% damage from normal, HP +300%
Add the night which appears every 6 round: Zombies gain 100%HP and 50% damage
Change visual on the upgrades menu
Add possibility to crouch
Add possibility to change sensitivity for the mouse
Source
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