Full notes
Full Gunscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Maps
- Balance
This update has a bunch of new blocks, and fixes for common issues.
Features
Split-screen players can now invert their controls
Added ability to search for all maps by a player
Added option for host to end a round early and start the next round / change map
Added new Community Picks maps to the main menu
Added new Featured User Campaigns to the main menu
Added a hidden easter egg into the game :)
Content
Added new Powerup blocks
Quad-Damage: Player deals 4x damage for a period of time
Armour: Player gains armour on top of their base health
Invulnerability: Player becomes invulnerable for a period of time
Added new variable jump-pads for low, medium and high strength jumps
Added new coloured blocks to work with, and a bunch of new styled blocks
Fixes
Load time improvements when loading into maps (up to 25% faster)
Many bug fixes, including:
Fixing trigger channels not saving properly in Build mode
Fixing Anti-Gravity blocks not working right sometimes
Fixing some cases where UI could overlap
Fixing issues where audio would sometimes not play correctly
Fixing occasional errors getting disconnected randomly
Fixing local/server file conflict popup not going away
Source
Changelog.gg summarizes and formats this update. How we read updates.
