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Steam News8 March 201610y ago

Update v1.0.7887 is out!

So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see.

Full notes

Full Gunscape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes10 additions6 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Server
changedSo we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:
addedFeaturesNote: New blocks will be locked for a short time before they are fully available.
addedFeaturesNew Block - Timed Trigger - able to trigger channels periodically on a timer
addedFeaturesNew Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
addedFeaturesNew Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)
addedFeaturesAdded game info to the Loading Screen
Harpoon damage8075Harpoon damage decreased, nerfHarpoon damage from 80 down to 75, and increased stun duration11.8secondsHarpoon damage from 80 down to 75, and increased stun duration increased, buffE-Bow min charge time0.50.3sE-Bow min charge time decreased, buffIncreasing damage from Front-on Knife attack515Increasing damage from Front-on Knife attack increased, buff

Gunscape changes

changedSo we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:
addedNote: New blocks will be locked for a short time before they are fully available.
addedNew Block - Timed Trigger - able to trigger channels periodically on a timer
addedNew Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
addedNew Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)

So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:

Update v1.0.7887

Features

  • NoteNew blocks will be locked for a short time before they are fully available.
  • New Block - Timed Trigger - able to trigger channels periodically on a timer

  • New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible

  • New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)

  • Added game info to the Loading Screen

Fixes

  • Fixed Enemy AI being less responsive than they should be

  • Fixed some typos with music names

  • Fixed player shadows not updating correctly

  • Fixing blocks not saving properly in the Editor when going in/out of test mode

  • Fixed Move block not always crushing a player to death

Improvements

  • Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)

  • Lobby player list should no longer overlap players randomly

  • Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds

  • Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f

  • Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)

  • Nerfing J.E.F.F. to not be so over-powered

And also patch notes from the previous update from Early Access -> Full Launch:

Update v1.0.7831 - Launch Update

Features

  • Added support for Steam Achievements!

  • Added more death effects for players and AI enemies

  • Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)

  • Added a new Victory Screen at the end of each round to show the winner

Fixes

  • Fixing monster triggers UI in Build mode

  • Fixing Item and Enemy spawn default values when hosting a game

  • Fixed created date not updating correctly in Craft menus

  • Fixed some issues with Hackopter enemy

  • Fixed missing main menu music

  • Fixed being able to set current room max player count lower than the current players

  • Fixed some cases where games could not be started when the host left

  • Fixed some issues with Sentry Turret while the player dies

  • Fixed bug with AI enemies still attacking you when they are dead in certain cases

  • Fixed a bunch of UI that was overlapping / displaying incorrectly

  • Fixed 8-player split-screen anchoring slightly off alignment

  • Fixed player name plates getting mixed up sometimes when players join / leave quickly

  • Fixed reticule sometimes updating incorrectly when playing split-screen

  • Fixed lobby leaderboard not updating sometimes when players leave the game

  • Fixed Gauss gun not showing first shot properly

  • Fixed split-screen avatar selection extending off-screen in some cases

Improvements

  • Not showing game timer if time is Unlimited

  • Clarifying "No servers" message when no active games are being played

  • Hiding spinners when server browser list has

Source

Steam News / 8 March 2016

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