Full notes
Full Gunscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Server
Gunscape changes
So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:
Update v1.0.7887
Features
- NoteNew blocks will be locked for a short time before they are fully available.
New Block - Timed Trigger - able to trigger channels periodically on a timer
New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)
Added game info to the Loading Screen
Fixes
Fixed Enemy AI being less responsive than they should be
Fixed some typos with music names
Fixed player shadows not updating correctly
Fixing blocks not saving properly in the Editor when going in/out of test mode
Fixed Move block not always crushing a player to death
Improvements
Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)
Lobby player list should no longer overlap players randomly
Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds
Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f
Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)
Nerfing J.E.F.F. to not be so over-powered
And also patch notes from the previous update from Early Access -> Full Launch:
Update v1.0.7831 - Launch Update
Features
Added support for Steam Achievements!
Added more death effects for players and AI enemies
Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)
Added a new Victory Screen at the end of each round to show the winner
Fixes
Fixing monster triggers UI in Build mode
Fixing Item and Enemy spawn default values when hosting a game
Fixed created date not updating correctly in Craft menus
Fixed some issues with Hackopter enemy
Fixed missing main menu music
Fixed being able to set current room max player count lower than the current players
Fixed some cases where games could not be started when the host left
Fixed some issues with Sentry Turret while the player dies
Fixed bug with AI enemies still attacking you when they are dead in certain cases
Fixed a bunch of UI that was overlapping / displaying incorrectly
Fixed 8-player split-screen anchoring slightly off alignment
Fixed player name plates getting mixed up sometimes when players join / leave quickly
Fixed reticule sometimes updating incorrectly when playing split-screen
Fixed lobby leaderboard not updating sometimes when players leave the game
Fixed Gauss gun not showing first shot properly
Fixed split-screen avatar selection extending off-screen in some cases
Improvements
Not showing game timer if time is Unlimited
Clarifying "No servers" message when no active games are being played
Hiding spinners when server browser list has
Source
Changelog.gg summarizes and formats this update. How we read updates.
