HomeGamesUpdatesPricingMethodology
Steam News26 June 20251y ago

Balance Update 2025-06-26

Greetings Sky Captains and Crews! In response to community feedback, we've had a look at multiple ships, weapons, and ammos. These changes are live, so hop in and let us know what you think!

Full notes

Full Guns of Icarus Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Sky Captains and Crews!

What changed

0 fixes1 addition8 changes0 removals
  • Balance
  • Gameplay
changedThe Crusader feels a little weak right now. We're increasing it's armor to give it a little bit more survivability.
changedArmor: 530 -> 600
addedThe response to the Immortal Gaze has been positive! However, the weapon takes way too long to shoot. We've reduced the Reload Time to speed it up, and added a bit of an AOE visual to the shot to make it more visible.
changedReload time: 10s -> 5s
changedFire rate: 2 -> 10 (to fix desync bug)
changedFire rate: 0.5 -> 10 (to fix desync bug)
Armor:530600Armor: increased, buffReload time:10s5sReload time: decreased, buffFire rate:210Fire rate: increased, buffFire rate:0.510Fire rate: increased, buff

Guns of Icarus Online changes

changedThe Crusader feels a little weak right now. We're increasing it's armor to give it a little bit more survivability.
changedArmor: 530 -> 600
addedThe response to the Immortal Gaze has been positive! However, the weapon takes way too long to shoot. We've reduced the Reload Time to speed it up, and added a bit of an AOE visual to the shot to make it more visible.
changedReload time: 10s -> 5s
changedFire rate: 2 -> 10 (to fix desync bug)

In response to community feedback, we've had a look at multiple ships, weapons, and ammos. These changes are live, so hop in and let us know what you think!

Crusader

The Crusader feels a little weak right now. We're increasing it's armor to give it a little bit more survivability.

  • Armor: 530 -> 600

Shrike

  • Top speed: 38.01 -> 40

  • Turning speed: 13.01 -> 15

Immortal Gaze Heavy Accelerator Mk. S

The response to the Immortal Gaze has been positive! However, the weapon takes way too long to shoot. We've reduced the Reload Time to speed it up, and added a bit of an AOE visual to the shot to make it more visible.

  • Reload time: 10s -> 5s

  • AOE radius: 1m -> 30m (purely visual)

Immortal Gaze Heavy Accelerator

  • Fire rate: 2 -> 10 (to fix desync bug)

Immortal Gaze Heavy Accelerator Mk. II

  • Fire rate: 0.5 -> 10 (to fix desync bug)

Lumberjack Heavy Mortar

Lumberjack has been dominating lately. This change makes it more difficult to use at close range.

  • Arming distance: 200m -> 250m

Nemesis Heavy Carronade

  • Secondary: 100 impact -> 110 impact

Roaring Tiger Heavy Detonator Mk. S

The Detonator is very good at starting fires.. we've toned that down a bit. If you want to start fires with it, you'll want to use Incendiary Ammo now.

  • Base fire chance: 0%/4% -> 0%/0%

  • Damage: 8/34 -> 10/42

  • Projectiles: 5 -> 4

  • Projectile speed: 150 -> 135

  • Increased projectile lifetime (range stays at 300m)

Echidna Light Flak Cannon

  • Primary: 25 -> 40

  • Secondary: 55 -> 40

  • Burst Rounds

  • Clip size: -12.5% -> 0

  • Arming time: -25% -> 0

Burst Rounds

Burst rounds are very strong right now. This removes the ammo's ability to reduce arming range so that it isn't so good in so many situations.

  • Clip size: -12.5% -> 0 Arming time: -25% -> 0

Source

Steam News / 26 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.