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Steam News25 April 20179y ago

2.01 Releases!

New content: Night descends on Icarus! Parous Glen (Night) Ashen Scuffle (Night) Enjoy a new visual experience as you navigate a dark and ominous lava-scape.

Full notes

Full Guns of Icarus Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions8 changes1 removal
  • Maps
  • Gameplay
  • Events
  • Balance
addedNight descends on Icarus!Ashen Scuffle (Night) Enjoy a new visual experience as you navigate a dark and ominous lava-scape. These are the first of many night maps and have been testing for a while. This comes with a lighting change to lamps on ships to make sure even if you have a hard time seeing ahead of you, you’ll still know where you are on the ship!
addedPvP gains Alliance ship and gun!New PvP Ship: Shike
addedPvP gains Alliance ship and gun!New PvP Gun: Tempest Missile Launcher Global community challenge. Since PvE players have to unlock new guns and ships, we wanted to attach the same idea to new PvP content. To make sure some players don’t have tools that others don’t, it’s a global challenge. Once 4700 matches of PvE are completed both the ship and gun will be available to everyone in PvP! We want to use this system for a bunch of rewards so let us know what you think!
changedPvP gains Alliance ship and gun!Leadership medals The first leaders earned a special reward for taking the top spots on the leaderboard. This was something we did manually, but now every leader will automatically get a medal and title for the work they’ve put in.
addedChanges:Added a message that appears when a running Steam client is not detected, and prompts the user to restart Steam and then the game (used to quit immediately)
changedChanges:Changed display of Wall and Mission Reward to display approximated real efforts and % change instead of abstraction of curve that these are based on
leadership time74leadership time decreased, nerf

Guns of Icarus Online changes

addedAshen Scuffle (Night) Enjoy a new visual experience as you navigate a dark and ominous lava-scape. These are the first of many night maps and have been testing for a while. This comes with a lighting change to lamps on ships to make sure even if you have a hard time seeing ahead of you, you’ll still know where you are on the ship!
addedNew PvP Ship: Shike
addedNew PvP Gun: Tempest Missile Launcher Global community challenge. Since PvE players have to unlock new guns and ships, we wanted to attach the same idea to new PvP content. To make sure some players don’t have tools that others don’t, it’s a global challenge. Once 4700 matches of PvE are completed both the ship and gun will be available to everyone in PvP! We want to use this system for a bunch of rewards so let us know what you think!
changedLeadership medals The first leaders earned a special reward for taking the top spots on the leaderboard. This was something we did manually, but now every leader will automatically get a medal and title for the work they’ve put in.
addedAdded a message that appears when a running Steam client is not detected, and prompts the user to restart Steam and then the game (used to quit immediately)

New content:

Night descends on Icarus!

  • Parous Glen (Night)

  • Ashen Scuffle (Night)

    • Enjoy a new visual experience as you navigate a dark and ominous lava-scape. These are the first of many night maps and have been testing for a while. This comes with a lighting change to lamps on ships to make sure even if you have a hard time seeing ahead of you, you’ll still know where you are on the ship!

PvP gains Alliance ship and gun!

  • New PvP Ship: Shike

  • New PvP Gun: Tempest Missile Launcher

    • Global community challenge. Since PvE players have to unlock new guns and ships, we wanted to attach the same idea to new PvP content. To make sure some players don’t have tools that others don’t, it’s a global challenge. Once 4700 matches of PvE are completed both the ship and gun will be available to everyone in PvP! We want to use this system for a bunch of rewards so let us know what you think!

  • Leadership medals

    • The first leaders earned a special reward for taking the top spots on the leaderboard. This was something we did manually, but now every leader will automatically get a medal and title for the work they’ve put in.

War begins!

The merchants hit their war goal over the weekend and with that, the small squabbles between factions have blown up into a full blown war! Merchants join arms with the Chaladon as the Immortal Insurrection and find themselves squaring off against the Northern Guard the combined forces of the Republic and Baronies. Get into game to vote for your alliance’s goals. You decide your reasons for fighting and what you need to fight for next.

Changes:

  • Added a message that appears when a running Steam client is not detected, and prompts the user to restart Steam and then the game (used to quit immediately)

  • Changed display of Wall and Mission Reward to display approximated real efforts and % change instead of abstraction of curve that these are based on

  • Crusader visual adjustments

  • More accessible wanted leaderboard

  • Reduced leadership time to 4 days (from 7)

  • Updated opening cinematic

  • See skills and guns and ships locked and show how to unlock them with rollover

  • Added instructions for the world map

  • Tutorial improvements

  • Enemy AA Ordnance: Muzzle speed 500m/s (from 350)

  • InfiltrationIncrease enemy budget, increased VIP hunting task force 0.5 (from 0.4), fixed issue with walls and enemy spawning interaction
  • AssaultIncreased enemy budget, Mining Outpost (intermediate base) hull +30% and armor +25%, Manufacturing base (final base) hull +25%
  • Hard difficulty: Enemy base and AA ordnance damage -13% (from -25&)

  • Veteran difficulty: Drill & bases durability +35% (from 0), Enemy base and AA Ordnance damage +50% (from 0)

  • Hell difficulty: Drill & bases durability +55% (from 25)

  • New menu for books

Fixes:

  • Achievement adjustments and fixes

  • MAC: When displaying function keys to the player, macs now add 'fn +' in front of it

  • Chat overlaps window

  • Fixed a pathfinding issue that could cause matches to freeze up on certain maps (Thornholt Crest most notably)

  • On the statistics screen, if one hadn't played a class yet, the most played ship is no longer shown

Source

Steam News / 25 April 2017

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