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Steam News26 February 20188y ago

February Development Update - Singleplayer progress

Hello! I know I said on the last update that singleplayer would launch this month. Unfortunately that wont be the case, but I'd like to keep you all up to date on the progress. The game truly needed a singleplayer mode.

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Full Guns N' Boxes update

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  • Gameplay
addedHello!I know I said on the last update that singleplayer would launch this month. Unfortunately that wont be the case, but I'd like to keep you all up to date on the progress. The game truly needed a singleplayer mode. Playing against bots is fine but it's not captivating enough to get people to come back to play. With this is mind we're set to make a singleplayer experience that's fun and well worth your time. For a small team this means lots of work with limited resources. Guns N' Boxes' singleplayer will feature a campaign mode with rogue-like elements, with brand new enemies to go against and random elements within each run. It'll also support global and friend time leaderboards, and a built in timer for those who like to speedrun. At the time of writing we have aprox. 40% of the levels done and half of the planned features. It's fully playable but we feel it's not yet ready for an initial release. We've updated the public Trello with what's currently in the works. We're not giving an exact date on when it'll be out but expect it to be soon. Thanks again for the support.

Hello!

I know I said on the last update that singleplayer would launch this month. Unfortunately that wont be the case, but I'd like to keep you all up to date on the progress. The game truly needed a singleplayer mode. Playing against bots is fine but it's not captivating enough to get people to come back to play. With this is mind we're set to make a singleplayer experience that's fun and well worth your time. For a small team this means lots of work with limited resources. Guns N' Boxes' singleplayer will feature a campaign mode with rogue-like elements, with brand new enemies to go against and random elements within each run. It'll also support global and friend time leaderboards, and a built in timer for those who like to speedrun. At the time of writing we have aprox. 40% of the levels done and half of the planned features. It's fully playable but we feel it's not yet ready for an initial release. We've updated the public Trello with what's currently in the works. We're not giving an exact date on when it'll be out but expect it to be soon. Thanks again for the support.

Mauri

Source

Steam News / 26 February 2018

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