HomeGamesUpdatesPricingMethodology
Steam News22 June 20262mo ago

Before the devlogs: hello, and how I'll use this page

Before the devlogs: hello, and how I'll use this page Hey. I'm the director of Guns & Dragons — the one who made this thing.

Full notes

Full Guns & Dragons update

Read the full published notes in a cleaner layout. The original post stays linked below.

Before the devlogs: hello, and how I'll use this page

Hey. I'm the director of Guns & Dragons — the one who made this thing.

Before I start dropping development notes here, I want to set expectations for what this page is and isn't.

This won't be a regular, scheduled thing. I'm not going to post for the sake of posting. I'll write here when there's something real to share about where the game is heading — a design decision, a direction we've committed to, something I think you'd actually want to know. Less "marketing update," more "here's how the game gets made, and I'd like to hear what you think."

A quick word on tone. We also run a Discord, and that's my living room — I show up there in sweatpants and ramble about whatever's on my mind that day. This Steam page is more of a step-outside situation, so I've put proper clothes on for it. Expect me a little more buttoned-up over here. (Both are me. One's just better dressed.)

That's it for now. The first real devlog lands in a couple of days — it's about how we make design decisions, and why our monsters have suspiciously large heads.

Talk soon.

— The Director

If you want the unfiltered, sweatpants version, our Discord is over here → [DISCORD LINK]

Source

Steam News / 22 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.