Full notes
Full Guns & Dragons update
Read the full published notes in a cleaner layout. The original post stays linked below.
Before the devlogs: hello, and how I'll use this page
Hey. I'm the director of Guns & Dragons — the one who made this thing.
Before I start dropping development notes here, I want to set expectations for what this page is and isn't.
This won't be a regular, scheduled thing. I'm not going to post for the sake of posting. I'll write here when there's something real to share about where the game is heading — a design decision, a direction we've committed to, something I think you'd actually want to know. Less "marketing update," more "here's how the game gets made, and I'd like to hear what you think."
A quick word on tone. We also run a Discord, and that's my living room — I show up there in sweatpants and ramble about whatever's on my mind that day. This Steam page is more of a step-outside situation, so I've put proper clothes on for it. Expect me a little more buttoned-up over here. (Both are me. One's just better dressed.)
That's it for now. The first real devlog lands in a couple of days — it's about how we make design decisions, and why our monsters have suspiciously large heads.
Talk soon.
— The Director
If you want the unfiltered, sweatpants version, our Discord is over here → [DISCORD LINK]
Source
Changelog.gg summarizes and formats this update. How we read updates.
