Full notes
Full Gunnheim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Unlockable characters and mighty Odin!
Note: This update will reset current player stats and saves Adds
New bossfight: Odin
Two unlockable characters
Sag
Falk
11 Steam Achievements
Steam Cloud saves
Added team stats and PAR times in ending screen
Added lot of missing Audio & Visual effects
Added Hardcore mode (unlocked by completing game in normal mode)
Added Portal saving on normal mode
Portals now stay open after completing (not in HC)
Added Credits
Added missing lores for weapons and levels
Updated Lobby icons
Updated portal music
Added Boss fight music
Added Odin fight music
Updated loading screen images
Returned Boss health bar on HUD
Added more graphics options
Added missing icons and health bars for enemies and objectives
Fixes
Issue where piranhas position wasn't updated on clients
Issue where Cultist bullets went through things
Fixed stats not always showing on level end
Fixed shotgun stats not calculated correctly
Fixed AI navigation issues on Waterpump level
Fixed issue where Hunt Is On trap sounds were too loud
Fixed Turtle not playing death animation
Fixed issue where lazer effect was still playing after player has died or despawned
Fixed issue where explosive objects could sometimes heal players (oops...)
Fixed issue where mason could get stuck
Fixed Warhog not always attacking on Dwarven Delivery
Fixed issue where Demon not always taking damage
Fixed The Experiment effects not playing on clients
Fixed many collision issues with objects and levels
Fixed camera shake not always working
Improved Dash reliability greatly
Tweaks
Increased Fiend hitbox size
Added some variance for Toad jumping
Changed explosive objects to be more useful for players, now deals more damage to enemies and less for players
Source
Changelog.gg summarizes and formats this update. How we read updates.
