Full notes
Full Gunmetal Arcadia Zero update
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What changed
- Gameplay
- Performance
- Compatibility
- Fixes
- UI and audio
- Balance
Gunmetal Arcadia Zero changes
Hi all, I've been making updates and bug fixes over the last few weeks since launching first on itch.io and Humble on November 1 and subsequently on Steam November 15. Here's a complete list of everything that's changed recently:
Fixed a crash when opening the controller menu while using the DualShock 4 wireless adapter
Improved support for the Xbox One wireless adapter
Fixed multimon support on Linux (added missing libxinerama-dev dependency)
Improved multimon behavior across all platforms
Fixed a crash caused by exiting a room while multiple entities (enemies or loot) were sitting on an elevator
Fixed a progression blocker that could occur by dying while killing the final boss
Added an option to choose between audio quality and audio perf
Updated Spanish translation by Adrián Palomino
Updated Patreon supporter credits
Fixed a bug where stun times were very long, likely introduced by editor gremlins
Fixed a bug in which the player could become attached to a boss and then crash when that boss died
Added support for command line arguments on Mac and Linux for improved debugging
Improved caching of achievements during offline play so these have a better chance of being granted when playing online
Source
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