Full notes
Full Gunlocked update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Gunlocked changes
At the tail end of February 2022 (I think?), I had an idea for a quick game. I was waiting to hear back from some interested publishers on a much larger project, so I thought I'd take some prototypes I'd worked on and smash them together into something new. The result, after just 6 weeks, was the first Early Access build of Gunlocked.
Now, many years later, that quick little game's big brother sequel has just reached 1.0. I didn't expect the original to take off like it did, or to get the kinds of offers that followed (and mostly floundered), but it has been a hell of a ride. I don't think there will be another Gunlocked, but after countless patches, I'm content with where Gunlocked 2 will leave things.
If you've been looking forward to more Gunlocked, now is the best time to pick up a copy. It's 30% off, and I just added a ton of new content, and overhauled the upgrade systems. Check out what's in the final game:
36 pilots
28 weapons and symbionics
100+ upgrades
6 unique ships
9 bosses
Dozens of difficulty modifiers
2 game modes: Mission and Turbo
Leaderboards for both modes
A Simulator mode to test builds
Endless Runs
Countless achievements (don't make me count)
Thanks to everyone that's supported my games over the years. I've been dreaming of being a game developer since I was drawing Mega Man 2 levels on graph paper with markers. You all made it possible!
Cheers,
FromLefcourt
And that larger project? By the time the publishers passed on the other project, RockPaperShotgun had already written an article about the first major update of Gunlocked 1.
Source
Changelog.gg summarizes and formats this update. How we read updates.
