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Full Gunforged update
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Repeated intro
Hello all!
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Store
Gunforged changes
Gunforged is nearing release and has undergone a whole host of changes in the past few months. This update now contains, more or less, everything that the final game will contain (except for the content that is specifically locked in the demo). In other words, this version is representative of what the full game is going to look, feel, and play like.
A detailed list of changes is below. As always, please leave your feedback here after playing the new version: https://steamcommunity.com/app/2258480/discussions/0/4632610585628969943/
Gunforged will be releasing at the end of February, so make sure to wishlist it so you're notified when it goes live!
Gameplay Changes
Gun parts now have innate runes. These runes are like normal runes except they cannot be removed, sold, or replaced. This enables some interesting build choices with gun parts and gives each gun part a stronger identity. Note that you can still equip your own runes based on how many rune slots are available on the gun.
Overhauled gun part stat randomization, making each gun part much more variable. Gun parts should generally be more interesting as a result.
Guns now have a set bonus when you match 3 parts of the same type.
The set bonus is the same for all guns and grants double rune slots.
Gold and rune drops have been increased significantly.
This was done to address the common feedback that the Dungeon was easy to beat by circling around the level. Now if you do this, you will miss out on a lot of loot!
Additionally, this also makes it easier and more appealing to spend gold during the run.
Weapon ranges have been reduced across the board. This should make combat more engaging, as well as make weapons with long ranges feel more unique and powerful.
Added an unlock system for passives, runes, and gun parts.
Note that most of the unlocks are only available in the full game, not the demo.
A new hub table has been added to view unlocked passives.
Loot tables have been adjusted.
It is now easier to get gun parts of the same thematic type. For instance, if you have Bone parts then Bone parts are more likely to appear.
Added a new encounter type - the Prize Wheel.
Killing a boss now rewards a significant amount of gold.
Visual Changes
Updated art for rat enemies.
Update environment dungeon art.
Updated spider centaur art.
Updated Rat King art.
Updated gargoyle art.
Updated health globe art.
Gold and other pickups are now more visible.
UI Changes
Another highly requested feature - gun parts and runes can now be equipped using drag & drop. No more confusing hotkeys! (You can still use the hotkeys if you prefer, but I think you'll like drag & drop better.)
There's now a tutorial for gun forging.
Added a tooltip to gun overview that shows the combined effect of all runes in a nice summary.
Runes now show visually in the gun overview, rather than as a wall of text.
There's now a screen that alerts you when you've unlocked the next level. Again, only one level (the Dungeon) is available in the demo.
Miscellaneous Changes
Reduced the hit flash effect duration.
Added death particles and SFX to bosses.
Audio has been adjusted across the board.
There's now a calmer intermission music track that plays in-between waves.
The fire status now spreads to nearby enemies while active, rather than leaving burning ground.
Purchasing gun parts from the shop now sends your old gun parts to the gun parts table. No more losing parts inadvertently!
Various damage and stat adjustments for status effects like fire and poison.
Steam cloud saves have been added and enabled. Your save data from the demo will carry over to the full game, including your gold!
These are only the changes for the demo. A lot of extra content has been developed. You can get a tease of this content by viewing the locked content in the hub. And you can experience the extra content by purchasing the game on February 17! That's right, the full version of Gunforged releases in just over a month.
Thank you all for your support! I hope you enjoy the new demo.
Source
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