Update log
Full Gunfire Reborn update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Events
- Store
- Balance
- Gameplay
In this update, we've expanded Season 6 "Fortune's Roll" with more Dice and Fortune Cards, and adjusted some Dice effects. We've also made gameplay adjustments to [Yoyo] and added new stage routes to the Act 3 [Twilight Grove].
A limited-time sale is now live!
From December 6th 10:00 to January 5th 10:00 (UTC-8), enjoy discounts on the Gunfire Reborn base game and DLCs! Thank you for your ongoing support, and have fun!
--- Gunfire Reborn Studio
[dynamiclink href="https://store.steampowered.com/app/1217060/_/"]
Season
New Dice
[Heavy Bomb], [Spirit Restore], [Auto Cast], [Chainstrike], [Spirit Bloom], [Brave Assault], [Bomber], [Death Whisper], [Spiritbind], [Mega Summon], [Level Boost], [Spirit Surge], [Polymorph Magic], [Strength Taker], [Spirit Conversion], [Awakened Foundry], [Weapon Mastery]
New Fortune Cards
[Store Membership], [Quick Activate], [Extra Slot], [Anchor], [Twin Card (Active)], [Twin Card (Passive)]
The Mid-Season Update is packed with 17 new Dices and 6 new Fortune Cards, greatly expanding your options for Season builds. Check them out in-game to see their effects!
Dice Adjustments
LIGHTNING RING
Original Effect:
[Auto] Every 10s, release a 10m shockwave centered on the player, dealing (max Shield/Armor*5) DMG; +20 temporary Shield/Armor per enemy hit (lasts 5s); take self DMG while moving; Dice effect CD -1s per 200 Total HP changed
New Effect:
[Auto] Every 5s, release a 10m shockwave centered on the player, dealing (Shield/Armor max*5) Lightning DMG; gain 20 temporary Shield/Armor per enemy hit for 5s
COOLDOWN LOOP
Original Effect:
After use Primary Skill, gain 1 stack every 5s; each stack: -5% Auto Dice CD (max 5 stacks); lose all stacks when this Primary Skill cooldown complete
New Effect:
All [Auto] Dice share +80% cooldown speed
BLOOD SHOT
Original Effect:
Obtain 1 stack every 0.3s, up to 3 stacks; consume all stacks on Fire and lose (stacks*25)% HP, gain (HP lost*0.5)% Weapon DMG Bonus for this Fire
New Effect:
Obtain 1 stack every 0.3s (up to 3 stacks), consume all stacks on Fire and lose (stacks*25)% HP, gain (HP lost*1)% Weapon DMG Bonus for this Fire
LUCKY RECOVERY
Original Effect:
Restore 15% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%
New Effect:
Restore 30% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%
COPPER IMPRINTING
Added new blue point effect:
Using Secondary Skill costs 0.1% of current Copper, and for 5s, Secondary Skill DMG increases by 3x the amount of Copper spent, up to 500 stacks
Hero
[Yoyo] Adjustments
Ascensions
NEW DAWN
Original Effect:
After 3/2/3 casts of Weapon Skill, next 1/1/2 Weapon Skill refund 100% Weapon Skill resources
New Effect:
Gain 1 stack per Weapon Skill cast or per 16%/12%/10% Weapon Skill resource cost. At 60 stacks, fully restore Weapon Skill resource and refund resource cost for 1.6/2.4/2.8s. Stacks can be gained again 6s after effect ends.
Level 3: Each Weapon Skill cast during this period extends it by 0.4s (up to 1.2s)
ENERGY RECALL
Original Effect:
Per 1 Weapon Skill resources used: +2%/4%/8% Lucky Shot Chance for next Weapon Skill, +1%/2%/3% chance to deal 1 extra hit
New Effect:
+2%/4%/8% Weapon Skill Lucky Shot Chance and 1%/2%/3% Chance to deal 1 extra hit per 1 Weapon Skill resource max
NATURAL SHIELD
Original Effect:
Activate a nature field barrier that blocks projectiles and absorbs damage for Yoyo inside. Barrier absorbs up to 250/500/750 DMG
New Effect:
Activate a barrier in the natural zone. The barrier blocks projectiles or absorbs damage for Yoyo within the zone, 2/4/6 total uses. Gains Invincibility for 0.3s after each block or absorb.
Level 3 Effect: Restore 1 use for every 16 Weapon Skill resources spent or casting Weapon
Source
