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Steam News12 December 20258mo ago

Update Notes - 12/12:Mid-Season Update for Season 6!

Hey everyone! In this update, we've expanded Season 6 "Fortune's Roll" with more Dice and Fortune Cards, and adjusted some Dice effects.

In this update13

Full notes

Full Gunfire Reborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

8 fixes11 additions21 changes0 removals
  • Maps
  • Store
  • Gameplay
  • Events
  • Balance
  • Fixes
addedIn this update, we've expanded Season 6 "Fortune's Roll" with more Dice and Fortune Cards, and adjusted some Dice effects. We've also made gameplay adjustments to [Yoyo] and added new stage routes to the Act 3 [Twilight Grove].
changed[dynamiclink href="https://store.steampowered.com/app/1217060/_/"]
changedNew Dice[Heavy Bomb], [Spirit Restore], [Auto Cast], [Chainstrike], [Spirit Bloom], [Brave Assault], [Bomber], [Death Whisper], [Spiritbind], [Mega Summon], [Level Boost], [Spirit Surge], [Polymorph Magic], [Strength Taker], [Spirit Conversion], [Awakened Foundry], [Weapon Mastery]
changedNew Fortune Cards[Store Membership], [Quick Activate], [Extra Slot], [Anchor], [Twin Card (Active)], [Twin Card (Passive)]
addedNew Fortune CardsThe Mid-Season Update is packed with 17 new Dices and 6 new Fortune Cards, greatly expanding your options for Season builds. Check them out in-game to see their effects!
changedLIGHTNING RING[Auto] Every 10s, release a 10m shockwave centered on the player, dealing (max Shield/Armor*5) DMG; +20 temporary Shield/Armor per enemy hit (lasts 5s); take self DMG while moving; Dice effect CD -1s per 200 Total HP changed

Gunfire Reborn changes

addedIn this update, we've expanded Season 6 "Fortune's Roll" with more Dice and Fortune Cards, and adjusted some Dice effects. We've also made gameplay adjustments to [Yoyo] and added new stage routes to the Act 3 [Twilight Grove].
changed[dynamiclink href="https://store.steampowered.com/app/1217060/_/"]
changed[Heavy Bomb], [Spirit Restore], [Auto Cast], [Chainstrike], [Spirit Bloom], [Brave Assault], [Bomber], [Death Whisper], [Spiritbind], [Mega Summon], [Level Boost], [Spirit Surge], [Polymorph Magic], [Strength Taker], [Spirit Conversion], [Awakened Foundry], [Weapon Mastery]
changed[Store Membership], [Quick Activate], [Extra Slot], [Anchor], [Twin Card (Active)], [Twin Card (Passive)]
addedThe Mid-Season Update is packed with 17 new Dices and 6 new Fortune Cards, greatly expanding your options for Season builds. Check them out in-game to see their effects!

In this update, we've expanded Season 6 "Fortune's Roll" with more Dice and Fortune Cards, and adjusted some Dice effects. We've also made gameplay adjustments to [Yoyo] and added new stage routes to the Act 3 [Twilight Grove].

A limited-time sale is now live!

From December 6th 10:00 to January 5th 10:00 (UTC-8), enjoy discounts on the Gunfire Reborn base game and DLCs! Thank you for your ongoing support, and have fun!

--- Gunfire Reborn Studio

[dynamiclink href="https://store.steampowered.com/app/1217060/_/"]

Season

New Dice

[Heavy Bomb], [Spirit Restore], [Auto Cast], [Chainstrike], [Spirit Bloom], [Brave Assault], [Bomber], [Death Whisper], [Spiritbind], [Mega Summon], [Level Boost], [Spirit Surge], [Polymorph Magic], [Strength Taker], [Spirit Conversion], [Awakened Foundry], [Weapon Mastery]

New Fortune Cards

[Store Membership], [Quick Activate], [Extra Slot], [Anchor], [Twin Card (Active)], [Twin Card (Passive)]

The Mid-Season Update is packed with 17 new Dices and 6 new Fortune Cards, greatly expanding your options for Season builds. Check them out in-game to see their effects!

Dice Adjustments

LIGHTNING RING

Original Effect:

[Auto] Every 10s, release a 10m shockwave centered on the player, dealing (max Shield/Armor*5) DMG; +20 temporary Shield/Armor per enemy hit (lasts 5s); take self DMG while moving; Dice effect CD -1s per 200 Total HP changed

New Effect:

[Auto] Every 5s, release a 10m shockwave centered on the player, dealing (Shield/Armor max*5) Lightning DMG; gain 20 temporary Shield/Armor per enemy hit for 5s

COOLDOWN LOOP

Original Effect:

After use Primary Skill, gain 1 stack every 5s; each stack: -5% Auto Dice CD (max 5 stacks); lose all stacks when this Primary Skill cooldown complete

New Effect:

All [Auto] Dice share +80% cooldown speed

BLOOD SHOT

Original Effect:

Obtain 1 stack every 0.3s, up to 3 stacks; consume all stacks on Fire and lose (stacks*25)% HP, gain (HP lost*0.5)% Weapon DMG Bonus for this Fire

New Effect:

Obtain 1 stack every 0.3s (up to 3 stacks), consume all stacks on Fire and lose (stacks*25)% HP, gain (HP lost*1)% Weapon DMG Bonus for this Fire

LUCKY RECOVERY

Original Effect:

Restore 15% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%

New Effect:

Restore 30% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%

COPPER IMPRINTING

Added new blue point effect:

Using Secondary Skill costs 0.1% of current Copper, and for 5s, Secondary Skill DMG increases by 3x the amount of Copper spent, up to 500 stacks

Hero

[Yoyo] Adjustments

Ascensions

NEW DAWN

Original Effect:

After 3/2/3 casts of Weapon Skill, next 1/1/2 Weapon Skill refund 100% Weapon Skill resources

New Effect:

Gain 1 stack per Weapon Skill cast or per 16%/12%/10% Weapon Skill resource cost. At 60 stacks, fully restore Weapon Skill resource and refund resource cost for 1.6/2.4/2.8s. Stacks can be gained again 6s after effect ends.

Level 3: Each Weapon Skill cast during this period extends it by 0.4s (up to 1.2s)

ENERGY RECALL

Original Effect:

Per 1 Weapon Skill resources used: +2%/4%/8% Lucky Shot Chance for next Weapon Skill, +1%/2%/3% chance to deal 1 extra hit

New Effect:

+2%/4%/8% Weapon Skill Lucky Shot Chance and 1%/2%/3% Chance to deal 1 extra hit per 1 Weapon Skill resource max

NATURAL SHIELD

Original Effect:

Activate a nature field barrier that blocks projectiles and absorbs damage for Yoyo inside. Barrier absorbs up to 250/500/750 DMG

New Effect:

Activate a barrier in the natural zone. The barrier blocks projectiles or absorbs damage for Yoyo within the zone, 2/4/6 total uses. Gains Invincibility for 0.3s after each block or absorb.

Level 3 Effect: Restore 1 use for every 16 Weapon Skill resources spent or casting Weapon Skill with Staff 3 times

Stage

  • [Twilight Grove] Act 3-2 and 3-3 added new routes, Vault and Jump stage

Others

  • Transcendent Arsenal capacity expanded from 3x3 to 4x4

  • Animated avatars and emoticon stickers are now supported in game

Bug Fixes

  • Fixed multiple issues in game

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Source

Steam News / 12 December 2025

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