Full notes
Full Gunderdome update
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Repeated intro
Hey all. Firstly I would like to thank everyone who have supported the game since it's release. Today I have a big update set for you, with many of these features missing from the final build of the game. After spending the extra time getting these features ready these are all the changes you'll see for Gunderdome
What changed
- UI and audio
-Added a new difficulty setting for the game. Players will now be able to choose to play on Easy, Medium and Hard difficulty for each map. The enemies Health, Speed and Damage output has been adjusted for each of the difficulties. Each level will showcase a separate leaderboard for each difficulty played. -Created a new options menu to change screen resolution and in game graphics -Changed the hit effect on the AI’s from blue to white -Added new colours for the explosion effect on the AI’s for each difficulty. Green explosion effect for easy, blue for medium and red for hard. -Fixed an issue in which players would not be able to shoot when next to the animated doors on Hanger 87 -Fixed an issue where the projectiles would not be able to shoot through the health pick up after it spawns from destroying an AI -Fixed an issue where the projectile would not be able to shoot through the Wolf Pick Up item after it spawned from destroying an AI -Increased the ammo count on the SAR-21 from 100-120 Bullets -Increased the damage output on the FD-98 from 7-8 -Increased the Ammo Count on the SG54 from 30-35 bullets -Increased the damage output on the SG54 from 6-8 -Changed the background colour of the confirm level select screen from Grey to Black and increased it width to cover the whole screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
