Full notes
Full GUN JAM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Maps
GUN JAM changes
Thanks to everyone for picking up the game, playing, spreading the word and especially giving us feedback. It’s been quite a crazy ramp up to launch so a huge thanks for your support, kind words and patience during this launch period as we continue to update the game and iron out any bugs.
In fact, we’re pushing out a fix shortly that addresses some issues we’ve seen players experience:
Issue with the door in Sonic Prison not letting player’s pass
Balance improvements for Gun Jam Arena and minor fixes
In-game note UI tweaks, so it makes notes appear a bit slower and you can see further ahead
Initial door can be breached by pressing attack button, not only kick.
If you’re still encountering these or other issues, or anything with Custom Music Importer, please reach out to us in the Steam forums, in Discord or in support and we’ll try and assist.
Also to note, we’ve seen some of the comments and concerns on the demo maps or gameplay and we want to acknowledge that we hear you, and we understand the frustrations but are working hard on solutions and content that we hope you’ll like. Our aim is to definitely bring back more of the linear and checkpoint levels (including the demo levels) that we would like to refurbish and release shortly. We’ll let you know when key dates are on the horizon.
The new maps will most likely be the linear levels, vs the arenas which occupy most of the current map selection. The arenas provide a strong base line because they're easier to balance and work with, and with any piece of music, not just our original soundtrack - this is really important for custom music, which can vary wildly in duration, tempo and complexity.
We've had to accommodate that which offers a lot to players but then had to make some compromises along the way to ensure custom music works well - we hope you find it's worth it when playing! We're going to continue to tailor and balance the experience and your feedback is invaluable to this. It can be complex to balance the linear levels making them perfect for a longer, 5-8 min track (such as our OST) but then also ensuring they work well with a shorter, 3 minute track (custom music) for example.
Rest assured, we are reading all of the feedback and working hard to remedy things. We hope you are still enjoying the experience and looking forward to upcoming updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
