What changed
0 fixes0 additions1 change0 removals
changedHi Everyone. EA Update 7 is going live. It contains a few bug fixes, but the biggest change involves Level 9. We are currently still working on making the final 10 levels. ***bug fixes*** -Fixed leaderboards. They are now fully accessible via the Quick access [esc] menu. -Fixed a bug that would cause very slow acceleration. This most commonly occurred when you would stick to the room when jumping from a wall. -Fixed some additional inconsistencies from wall jumping. -Fixed an issue that zooming out sometimes did not centre the view on the room (leaving a grey bar at the top) This will be smoothed out in a future patch ***Level Changes*** -Level 9: The buttons that opens the doors for the barrels now open both doors for that row, Buttons on both sides function exactly the same. So you now only need to press one button to open both doors for a row. - The buttons are now toggle-able, so you can close the door again if you feel you made a mistake. -Time limit for hard has been adjusted to account for the new functionality. -on Easy, there is now an indicator which will show the direction the barrels will move on the next activation of the start button -Level 17: A Rat hazard has been added to destroy a box that could become stuck in the track with the horizontal moving platform. Removed the checkpoint on Level 3 Hard. Hard mode should not have any checkpoints. As mentioned we are mostly working on creating new levels, but we will fix bugs as they arise. This might mean that if there are no significant bug fixes during a week, that we might not do an update that week, but we will post an announcement nonetheless. Enjoy
Gumstein: The Awakening changes
changedHi Everyone. EA Update 7 is going live. It contains a few bug fixes, but the biggest change involves Level 9. We are currently still working on making the final 10 levels. ***bug fixes*** -Fixed leaderboards. They are now fully accessible via the Quick access [esc] menu. -Fixed a bug that would cause very slow acceleration. This most commonly occurred when you would stick to the room when jumping from a wall. -Fixed some additional inconsistencies from wall jumping. -Fixed an issue that zooming out sometimes did not centre the view on the room (leaving a grey bar at the top) This will be smoothed out in a future patch ***Level Changes*** -Level 9: The buttons that opens the doors for the barrels now open both doors for that row, Buttons on both sides function exactly the same. So you now only need to press one button to open both doors for a row. - The buttons are now toggle-able, so you can close the door again if you feel you made a mistake. -Time limit for hard has been adjusted to account for the new functionality. -on Easy, there is now an indicator which will show the direction the barrels will move on the next activation of the start button -Level 17: A Rat hazard has been added to destroy a box that could become stuck in the track with the horizontal moving platform. Removed the checkpoint on Level 3 Hard. Hard mode should not have any checkpoints. As mentioned we are mostly working on creating new levels, but we will fix bugs as they arise. This might mean that if there are no significant bug fixes during a week, that we might not do an update that week, but we will post an announcement nonetheless. Enjoy
Hi Everyone. EA Update 7 is going live. It contains a few bug fixes, but the biggest change involves Level 9. We are currently still working on making the final 10 levels. ***bug fixes*** -Fixed leaderboards. They are now fully accessible via the Quick access [esc] menu. -Fixed a bug that would cause very slow acceleration. This most commonly occurred when you would stick to the room when jumping from a wall. -Fixed some additional inconsistencies from wall jumping. -Fixed an issue that zooming out sometimes did not centre the view on the room (leaving a grey bar at the top) This will be smoothed out in a future patch ***Level Changes*** -Level 9: The buttons that opens the doors for the barrels now open both doors for that row, Buttons on both sides function exactly the same. So you now only need to press one button to open both doors for a row. - The buttons are now toggle-able, so you can close the door again if you feel you made a mistake. -Time limit for hard has been adjusted to account for the new functionality. -on Easy, there is now an indicator which will show the direction the barrels will move on the next activation of the start button -Level 17: A Rat hazard has been added to destroy a box that could become stuck in the track with the horizontal moving platform. Removed the checkpoint on Level 3 Hard. Hard mode should not have any checkpoints. As mentioned we are mostly working on creating new levels, but we will fix bugs as they arise. This might mean that if there are no significant bug fixes during a week, that we might not do an update that week, but we will post an announcement nonetheless. Enjoy