In this update2
Full notes
Full Gummy Invaders update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Agents!ːsteamhappyː We've got some massive news for Gummy Invaders! We just dropped a major overhaul to our Demo. This isn't just a quick patch with minor fixes; we have completely optimized and reshaped the core gameplay. Our goal? To make your experience even more satisfying and addictive!
What changed
- Gameplay
- Balance
Gummy Invaders changes
Here is everything included in this major update:
[NEW] Special Mechanic Enemies
We've introduced special enemies with unique AI behaviors and brand-new visual effects. Get ready for more strategic variety and spectacular on-screen action!
[ADJUSTED] No Enemy Damage
To fully embrace our casual, stress-relieving vibe, enemies will no longer deal damage to your units. Now you can focus entirely on your layout and devouring strategy, enjoying the pure thrill of expansion.
[REWORKED] Splitting Mechanic
We rewrote the underlying logic of the core "Split" mechanic. You'll notice a quantum leap in both control responsiveness and visual flair.
[REMASTERED] Skill Tree System
We completely scrapped the old skill tree and built a much more diverse progression system. Say goodbye to cookie-cutter builds!
[OPTIMIZED] Numerical Experience
We deeply polished the underlying math and stats, optimizing the growth curve and match pacing for a smoother, more stable overall experience.
A Note from the Devs
Thank you all for your continued support and love for Gummy Invaders. This massive mechanical overhaul is a bold step we took to make the game significantly more fun. We are super excited to hear what you think! Update now and experience the all-new Gummy Invaders! If you run into any issues or have suggestions while playing, feel free to leave us a message in the Community or in the comments section. Happy gaming!
Source
Changelog.gg summarizes and formats this update. How we read updates.
