In this update3
Full notes
Full Gum Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Compatibility
- Store
- Performance
Gum Squad changes
Hello Gummers!
This update has been the most significant yet! It has tons of fixes, new music, a sneak peak at the new area, and more!
0.4.0.0
Here's what has changed so far!
Added lots of cute shirt/pants/skirt options
Added new hair options
Added new food items
Added a dummy that says "Punch me!" to make it more clear that you can punch
Enemies now have have healthbars
New area to explore which means the ending has been pushed further away
New Cat music, "A Meow In The Night"
Updated the Supporter Pack to include the new Cat music
New "Show Healthbar" setting in the Gameplay settings menu
Enemies react to being punched now
All game music has been changed from uncompressed to compressed which saves a lot of memory (RAM)
Improved cross-compatibility with older saves
Cowboy outfit now shows backpacks and hair
Pressing PAUSE while loading into a world no longer breaks the game
Changes to the lobby/player count are maintained when returning from the difficulty menu
The player inventory menu now shows the controls
Fixed the cowboy outfit
Booting into a new world and then closing the game without saving no longer causes chests to be empty
Enemies can see slightly further now so you can't cheese them as easily at a distance
Fixed tooltip rendering for generic items
Fixed pontential crash when receiving networking data before the clients player exists
Collision instances are now merged together into singular instances when possible (Improved memory/processor usage)
Combat music fades out instead of stopping suddenly
Tooltips have much better performance
UI has improved performance
Steam screenshots should work now
Source
Changelog.gg summarizes and formats this update. How we read updates.
