In this update1
Full notes
Full Guinea Pig Runaway Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Fixes
- Server
- Compatibility
Guinea Pig Runaway Together changes
This is the biggest update since launch. A lot has changed under the hood and on the surface, here's what's new.
Bug Fixes
Fixed a bug that caused audio to play quieter than intended on certain devices
Fixed lighting issues across the map
Fixed a bug that prevented the balloon from casting shadows when interacting with certain light sources
Fixed a bug that caused the game to launch in the wrong language
Fixed a bug that caused certain characters to not render in some languages
Fixed various other localization issues
Fixed particle effects not displaying correctly
Fixed a bug that caused players to spawn facing the wrong direction at checkpoints
Fixed a bug that caused certain platforms to not sync correctly on the server, resulting in different players seeing them in different positions
Fixed a bug that caused some players to not see the elevator in the construction zone
Fixed various minor bugs
Improvements
Increased overall audio volume
Improved peer-to-peer online system
Improved balloon rotation — turns are now more consistent and controlled
Improved wall run
Improved camera system
Increased camera auto-align delay from 0.5s to 0.95s
Camera auto-align can now be disabled from settings
Improved controller support
Improved shader compilation
Rendering optimizations — expect more consistent visual quality and better performance overall
Improved physics system
Various level design improvements across the map
Difficulty rebalancing
Increased bomb size and count in the bomb sequence
Overhauled camera shake — transitions are now smoother and consecutive disruptive shakes have been removed
New Features
Added two distinct physics modes:
Standard — The original physics. The balloon carries full weight and momentum, so steady progress comes down to timing and tight coordination between players.
Easy — Casual physics. Movement is more responsive and forgiving with direct control, so the balloon is easier to handle while teamwork still moves you forward.
Known Issues (we're actively working on these)
Under very specific conditions, there is a rare chance the camera becomes unresponsive. We are still investigating this.
Have a bug to report, a suggestion, or something you'd like to see in the game? Leave a review, use the in-game feedback button, or reach us on Discord. We read everything and do our best to make it happen.
— DWS Interactive
Source
Changelog.gg summarizes and formats this update. How we read updates.
