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Steam News24 August 20214y ago

Matchmaking V2 Public Testing invitation (Round 2)

Hello GGXXACPR fans, this is Team French CaliBurst again. We are opening the publictest branch one last time to test the remaining fixes and improvements in the matchmaking implementation.

In this update5

Full notes

Full GUILTY GEAR XX ACCENT CORE PLUS R update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello GGXXACPR fans, this is Team French CaliBurst again. We are opening the publictest branch one last time to test the remaining fixes and improvements in the matchmaking implementation.

What changed

3 fixes0 additions3 changes0 removals
  • Gameplay
  • Server
  • Performance
  • Fixes
changedHello GGXXACPR fans, this is Team French CaliBurst again. We are opening the publictest branch one last time to test the remaining fixes and improvements in the matchmaking implementation.
changedPatch 23.11.2021(Ranked) Fixed: In Player Match > Quick Match, do not reset ranked result if it wasn't yet shown to the player. - (Network) New Challenger column in Player Quick Match, which displays the opponent's name of players currently in battle, much like in Player Rooms. - (Network) In Player Rooms and Player Quick Match, you will now warp to the end of the player list if you press up while positioned at the beginning, and vice-versa. - (Translation) FInal translation update. - (Credits) Updated credits
changedPatch 21.11.2021(Ranked) New 150ms max ping filter exclusively for Ranked Mode's "Wait In Game". - (Network) Fixed a very rare bug that made character select screen's music selection visuals appear during a match. - (Network) Made Settings and Chat windows' animation faster. - (Network) Disabled password for private rooms. - (Network) Fixed player data not updating for spectators in some rare cases. - (Network) Restored the ability to copy room invite via LT. - (Replay) Fixed a visual bug caused by replays that had a player name ending with incomplete UTF8 in Replay Select UI. - (Replay) For unfinished matches, display player names in grey. - (Crash fix) Fix possible crash related to XAudio. - (Translation) Updated all translations. - (Performance test) Support linewrap for Japanese text in the performance test.
fixedPatch 13.11.2021(Network) Fix: disconnects or desyncs are no longer treated as a draw. - (Network) On room search results, ping will no longer be polled and shown for the large Quick Match rooms. - (Replay) Added winner side to replay metadata. - (Replay) Fixed longer black screen loading time when accessing Replay Select menu since 11.11.2021 Replay Select UI update. Metadata loading for the new UI is now done in the background.
fixedPatch 11.11.2021(Network) Disabled ping filter in Winner Stays room. Hopefully fixes a rare case of matches not starting in Winner Stays. - (Training) Fixed Reversal Action: Use player's lenient input settings during recording and playback Fix guard coming out instead of non-invincible reversal actions during blockstrings like Testament's 2S 2D - (Replay) Extended replay metadata - (Replay) New UI for Replay Select menu: Uses metadata to show date, game, mode, characters, names and winner Can now page jump with LB or RB Old UI can be restored with -oldreplayui argument
fixedPatch 07.11.2021Prevent glitchy game state when accepting a room invite multiple times in a short period of time - Fixed consecutive invites sometimes not working after the game was started via invite link - Fixed black menu background after being disconnected or kicked from a room - In Winner Stays rooms, 'spectate until your turn' notification is no

GUILTY GEAR XX ACCENT CORE PLUS R changes

changedHello GGXXACPR fans, this is Team French CaliBurst again. We are opening the publictest branch one last time to test the remaining fixes and improvements in the matchmaking implementation.
changed(Ranked) Fixed: In Player Match > Quick Match, do not reset ranked result if it wasn't yet shown to the player. - (Network) New Challenger column in Player Quick Match, which displays the opponent's name of players currently in battle, much like in Player Rooms. - (Network) In Player Rooms and Player Quick Match, you will now warp to the end of the player list if you press up while positioned at the beginning, and vice-versa. - (Translation) FInal translation update. - (Credits) Updated credits
changed(Ranked) New 150ms max ping filter exclusively for Ranked Mode's "Wait In Game". - (Network) Fixed a very rare bug that made character select screen's music selection visuals appear during a match. - (Network) Made Settings and Chat windows' animation faster. - (Network) Disabled password for private rooms. - (Network) Fixed player data not updating for spectators in some rare cases. - (Network) Restored the ability to copy room invite via LT. - (Replay) Fixed a visual bug caused by replays that had a player name ending with incomplete UTF8 in Replay Select UI. - (Replay) For unfinished matches, display player names in grey. - (Crash fix) Fix possible crash related to XAudio. - (Translation) Updated all translations. - (Performance test) Support linewrap for Japanese text in the performance test.
fixed(Network) Fix: disconnects or desyncs are no longer treated as a draw. - (Network) On room search results, ping will no longer be polled and shown for the large Quick Match rooms. - (Replay) Added winner side to replay metadata. - (Replay) Fixed longer black screen loading time when accessing Replay Select menu since 11.11.2021 Replay Select UI update. Metadata loading for the new UI is now done in the background.
fixed(Network) Disabled ping filter in Winner Stays room. Hopefully fixes a rare case of matches not starting in Winner Stays. - (Training) Fixed Reversal Action: Use player's lenient input settings during recording and playback Fix guard coming out instead of non-invincible reversal actions during blockstrings like Testament's 2S 2D - (Replay) Extended replay metadata - (Replay) New UI for Replay Select menu: Uses metadata to show date, game, mode, characters, names and winner Can now page jump with LB or RB Old UI can be restored with -oldreplayui argument

The test begins right now and will remain open until the implementation is considered stable. After that, it's going to replace the default implementation.

We will be waiting for your feedback here: https://steamcommunity.com/app/348550/discussions/1/

How can I participate in the public test?

Please follow this procedure to participate in this public test: * Right click the game in your Steam library * Click "Properties..." * Go to "Betas" and select "publictest - GGPOupdatetest". If you don’t see the branch, please restart Steam and try again. * Close the properties menu * The game should automatically update. After the update has ended, you’re set to go!

List of changes

Changes from the previous test: https://steamcommunity.com/games/348550/announcements/detail/3105772592523126192

Patch 23.11.2021

- (Ranked) Fixed: In Player Match > Quick Match, do not reset ranked result if it wasn't yet shown to the player. - (Network) New Challenger column in Player Quick Match, which displays the opponent's name of players currently in battle, much like in Player Rooms. - (Network) In Player Rooms and Player Quick Match, you will now warp to the end of the player list if you press up while positioned at the beginning, and vice-versa. - (Translation) FInal translation update. - (Credits) Updated credits

Patch 21.11.2021

- (Ranked) New 150ms max ping filter exclusively for Ranked Mode's "Wait In Game". - (Network) Fixed a very rare bug that made character select screen's music selection visuals appear during a match. - (Network) Made Settings and Chat windows' animation faster. - (Network) Disabled password for private rooms. - (Network) Fixed player data not updating for spectators in some rare cases. - (Network) Restored the ability to copy room invite via LT. - (Replay) Fixed a visual bug caused by replays that had a player name ending with incomplete UTF8 in Replay Select UI. - (Replay) For unfinished matches, display player names in grey. - (Crash fix) Fix possible crash related to XAudio. - (Translation) Updated all translations. - (Performance test) Support linewrap for Japanese text in the performance test.

Patch 13.11.2021

- (Network) Fix: disconnects or desyncs are no longer treated as a draw. - (Network) On room search results, ping will no longer be polled and shown for the large Quick Match rooms. - (Replay) Added winner side to replay metadata. - (Replay) Fixed longer black screen loading time when accessing Replay Select menu since 11.11.2021 Replay Select UI update. Metadata loading for the new UI is now done in the background.

Patch 11.11.2021

- (Network) Disabled ping filter in Winner Stays room. Hopefully fixes a rare case of matches not starting in Winner Stays. - (Training)

Fixed Reversal Action

Use player's lenient input settings during recording and playback Fix guard coming out instead of non-invincible reversal actions during blockstrings like Testament's 2S 2D - (Replay) Extended replay metadata - (Replay)

New UI for Replay Select menu

Uses metadata to show date, game, mode, characters, names and winner Can now page jump with LB or RB Old UI can be restored with -oldreplayui argument

Patch 07.11.2021

- Prevent glitchy game state when accepting a room invite multiple times in a short period of time - Fixed consecutive invites sometimes not working after the game was started via invite link - Fixed black menu background after being disconnected or kicked from a room - In Winner Stays rooms, 'spectate until your turn' notification is no

Source

Steam News / 24 August 2021

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