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Full notes
Full GUILTY GEAR XX ACCENT CORE PLUS R update
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Repeated intro
Hello GGXXACPR fans, we will soon open the public test branch again to test new changes. We have rewritten Player Rooms in an attempt to fix their stability issues.
What changed
- Performance
- UI and audio
- Gameplay
- Events
- Maps
- Server
GUILTY GEAR XX ACCENT CORE PLUS R changes
The test will start on Friday May 7th 2021 00:00, and remain open until Sunday May 9th 23:59 (CEST). There will be more rounds of testing after this one, at later dates.
All these changes are still work-in-progress, the UI is not complete yet and some features are missing at the moment. Please give us feedback regarding the stability of the new rooms and their new UI in the public test reporting forum: https://steamcommunity.com/app/348550/discussions/1/
*Please note that Ranked Match has been disabled for this test. Also, some features are not available: Team VS mode, persistent win/loss stats, chat messages, kicking, spectator-only mode, and rotation.
The new features available for testing are listed below:
New Player Quick Match
Player Quick Match is now a single room open to everybody.
You can challenge anyone in the room, or wait for someone to challenge you.
AC and AC+R players are together in the new Player Quick Match. If you challenge someone, you will be playing their preferred version.
New Player Rooms
Player Rooms can host up to 64 people.
Player Rooms do not close when the owner leaves.
You can choose between Accent Core and Accent Core +R before creating the room. (Not final. Please tell us if you think this is an improvement or not.)
Both AC and AC+R rooms now appear in the search results.
New features
You can select a maximum ping for your opponents (Any/300/250/200). Opponents with a ping above the value you selected cannot challenge you.
You can sort your opponents by name, status, ping, win streak, or win ratio
Characters, favorite stage and favorite bgm are now selected before entering a room. You can see everyone’s character in the room. If random stage was selected, it'll be different each match. (Not final)
You can now set your GGPO input delay to AUTO. The game will automatically pick the most recommended value calculated with the opponent’s ping.
Your delay is shown at the bottom of the screen during the VS interstitial.
You can spectate anyone at any time now. You can fast-forward during spectating by pressing the confirm button. You can stop spectating with the cancel button.
If you allow it, players can challenge you while you are spectating a match.
You can now play some singleplayer modes while waiting for a match: Training, M.O.M., M.O.M. Gold, Classic Survival, Survival, Replay List, Last Replay.
The new Player Quick Match and Player Rooms both use a new matchmaking code. We hope that these changes will make Player Rooms reach a satisfying level of stability. Please give us your feedback on the public test reporting forum.
Rift and Rollback frames are displayed at the top of the screen during battle.
Fixes and improvements
Fixed bugs in training mode submenus
Close network training mode submenus when it's time to go back to the Player Room
Don't allow opening multiple extra menus at the same time
Fixes for automatic memory playback in training mode
If the dummy was hit by player's memory playback, reversal memory was played on the player side, not the dummy's side
Automatic playback via State: Memory wasn't working correctly for Dummy vs Dummy or CPU vs Dummy
Reversal action is now executed on clash
Other fixes and improvements
Source
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