In this update10
Full notes
Full Guilds of Mountgate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
- Balance
- Performance
- Gameplay
- Store
Guilds of Mountgate changes
Guilds of Mountgate — v0.1.7.0
Inventory System, UI Rework & Gameplay Expansion
Another massive update has arrived for Guilds of Mountgate and marks one of the biggest development milestones for the game so far.
Version v0.1.7.0 heavily focuses on improving gameplay flow, backend structure, user experience, and long-term scalability while pushing the game significantly closer towards its first larger public demo phase.
The centerpiece of this update is the brand-new Inventory System. Guilds of Mountgate now features fully integrated inventory management with dedicated inventory slots, draggable UI windows, improved item handling, and much deeper interaction between inventory, banking, gathering, crafting, trading, consumables, camps, bait systems, equipment handling, and multiple other gameplay systems.
A large portion of the backend architecture was also reworked and secured server-side to improve synchronization, validation, stability, and future scalability. Systems such as inventory handling, bank access, item movement, loot tracking, and session behavior now behave much more consistently and reliably than before.
In addition, multiple gameplay systems received major expansions and structural improvements. Crafting and processing workflows were redesigned, older limitations were removed, ammunition crafting was completely rebuilt, and new gathering content such as the Greenford Salt Mine and Salt Rocks has been added to the world.
The entire UI also received a substantial overhaul. Character management, inventory handling, banking overlays, action menus, skill unlock displays, animations, and multiple interface systems were redesigned to become cleaner, more compact, and more comfortable during longer gameplay sessions.
This update establishes a large portion of the technical and gameplay foundation required for the upcoming demo and Early Access phases.
The full detailed patchlog can be viewed here:
https://guildsofmountgate.de/#patchlog
Development Roadmap
Guilds of Mountgate is being developed as a long-term living online RPG focused on progression, economy simulation, immersion, exploration, social systems, and an evolving world shaped by both players and dynamic systems.
As a solo indie developer, development is intentionally structured into flexible phases instead of fixed release dates. This allows systems and features to evolve naturally without sacrificing quality, stability, or the long-term vision of the project.
Please note that all roadmap plans and feature lists are subject to change during development. Priorities and systems may evolve over time as the game grows, but major changes will always be communicated openly and transparently.
Phase 1 — Demo & Founder Access
The current focus is the final preparation phase before the first larger public gameplay tests.
This phase includes:
Final UI polish and usability improvements
Backend optimization and stability improvements
Founder demo access for early supporters
First larger public demo phase
Steam Next Fest preparation and participation
The current Founder Supporter Edition is planned as a limited early supporter package and will permanently disappear from the store once the game officially enters Early Access.
Phase 2 — Early Access Release
The official Early Access release marks the transition from a foundational gameplay experience into a much larger persistent RPG world.
Planned additions include:
Full combat systems
Melee and Ranged progression
Farming, Agility, and Mysticism skills
Enemies and combat-focused progression
Expanded gathering, crafting, and exploration systems
Additional world events and economy simulation
Larger progression paths and activities across the world
The goal of Early Access is to significantly deepen the gameplay experience while continuously expanding the world itself.
Phase 3 — Version 1.0
Guilds, Housing & Social World Systems
Version 1.0 is planned as a major milestone focused on immersion, social interaction, player-driven systems, and world depth.
Planned systems include:
Construction & Housing
Construction skill
Fully integrated player housing
2D-layer based interiors and customization systems
Interactive Questing
Story-driven interactive quests
Point-and-click inspired gameplay sections
Expanded lore and world interaction
Guild Systems
Player-created guilds
Guild management and progression
Guild offices in towns and cities
Guild employees and workers
Inland trade caravans
Long-distance trade systems connected to ports and economy progression
Social NPC Systems
Persistent NPC relationship and reputation systems
Friendly, neutral, and hostile NPC states
NPC reactions based on player actions and world reputation
Selected NPCs dynamically traveling across the world map
Expanded social and immersive world interaction
Visual Overhaul
Replacement of AI-generated world backgrounds
Handcrafted and pre-rendered environment art for major locations and cities
Version 1.0 is intended to represent the complete core vision of Guilds of Mountgate as a living RPG world.
Beyond Version 1.0
Development is planned to continue well beyond Version 1.0 with major world simulation and immersion updates.
Long-term plans currently include:
Living city economies with real financial systems
Dynamic import/export trade simulation
Regional wealth and economic development
Advanced weather systems visible on the world map
Storms, droughts, fog, seasonal effects, and weather-driven world events
Weather-based ambient visuals and atmosphere systems
Optional enhanced standalone immersive client
Expanded rendering, atmosphere, and environmental immersion
Potential future support for advanced pre-rendered or real-time 3D environments
Guilds of Mountgate is steadily evolving into a deeply interconnected RPG world focused on immersion, progression, economy simulation, exploration, and long-term worldbuilding.
A lot more is coming over the next weeks and months — and the game is now approaching its first major public demo milestone.
Source
Changelog.gg summarizes and formats this update. How we read updates.
