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Steam News10 November 20205y ago

Gems, Socketed Items, Stackable Items, etc...

Hey Everyone, We are happy to release our first patch in awhile. As mentioned about a month ago we are 100% committed to finishing this project :) This patch has lots of little thing in it, most of which are bug fixes t

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Full Guilds Of Delenar update

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Repeated intro

Hey Everyone,

What changed

1 fix1 addition2 changes0 removals
  • Fixes
  • Balance
  • UI and audio
  • Gameplay
fixedThis patch has lots of little thing in it, most of which are bug fixes that were reported (not all of the bugs are fixed, but some are now). Along with those smaller things we have put alot of time into the item system in order to allow for stackable items, socketable items, and gems.
changedGems (1 for each major stat) - Socketed Items - Stackable items (so far just Gems stack). - Elites have slightly more health. - Dwarven Juggernaut has slightly more health. - Fallen Lieutenant has slightly more health. - Bleeding Wounds should no longer hit for 0 under certain circumstances. - Prismatic bolt should be a bit more powerful. - Your character is now highlighted green on his/her turn. - Enemies are now hovered Red anytime they are hovered. - Two handers are slightly tuned up. - Offhands are tuned to be the difference between a mainhand and a two hand weapon. Thus the max stats are the same between dual wielding and two hand weapons. - Prismatic Bolt has new art. - New game screen now gives you difficulty text to help decide which mode to play. - Various bug fixes.
addedI will be working on the Jeweler. However until that is done its likely you will see 1-2 new mobs, new gear art, a greatly enhanced talent system (which makes it much easier for me to relay information about the talent to you), new battle fields, and continual tweaks to the UI. All of this is possible because its not just me working on the project now...
changedPlease let us know what you all think, and we will continue working on it.

We are happy to release our first patch in awhile. As mentioned about a month ago we are 100% committed to finishing this project :)

This patch has lots of little thing in it, most of which are bug fixes that were reported (not all of the bugs are fixed, but some are now). Along with those smaller things we have put alot of time into the item system in order to allow for stackable items, socketable items, and gems.

As of now there are 6 different gems, 1 for each of the main stats (str, stam, int, spi, agi, and dex).

For the time being you can put Gems into items, and you can collect Gems. However coming in the next larget patch (though there will probably be 1 or 2 smaller ones between this one and that one), well be the Jeweler. The Jeweler will allow you to unsocket gems, and combine gems in order to make more powerful gems. The Jeweler will be a building in the 2nd town, and will be a room in your guild house there after.

More Patch notes:

  • Gems (1 for each major stat) - Socketed Items - Stackable items (so far just Gems stack). - Elites have slightly more health. - Dwarven Juggernaut has slightly more health. - Fallen Lieutenant has slightly more health. - Bleeding Wounds should no longer hit for 0 under certain circumstances. - Prismatic bolt should be a bit more powerful. - Your character is now highlighted green on his/her turn. - Enemies are now hovered Red anytime they are hovered. - Two handers are slightly tuned up. - Offhands are tuned to be the difference between a mainhand and a two hand weapon. Thus the max stats are the same between dual wielding and two hand weapons. - Prismatic Bolt has new art. - New game screen now gives you difficulty text to help decide which mode to play. - Various bug fixes.

Next Up:

I will be working on the Jeweler. However until that is done its likely you will see 1-2 new mobs, new gear art, a greatly enhanced talent system (which makes it much easier for me to relay information about the talent to you), new battle fields, and continual tweaks to the UI. All of this is possible because its not just me working on the project now...

Please let us know what you all think, and we will continue working on it.

Lastly:

We are making discussion videos about the game and they are being posted (weekly-ish) so that you guys can keep track of our thoughts and where we are going. Its also a great way for you all to comment on our ideas, we are more than open to other opinions. You can find these on:

Youtube: https://www.youtube.com/channel/UCmTQ2wsonxqW0W8cMKE0--Q (I upload the twitch video typically early the following week).

Twitch: https://www.twitch.tv/batholithentertainment (Friday mornings)

Source

Steam News / 10 November 2020

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