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Steam News13 June 20197y ago

Patch .29: Elves, traits and bug fixes

Hello Everyone, Sorry it has been so long since the last update, I have been having some health issues... That being said art is still coming in, and I am trying to get to all the things that we have planned.

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Hello Everyone, Sorry it has been so long since the last update, I have been having some health issues... That being said art is still coming in, and I am trying to get to all the things that we have planned. Today as the title say I have Elves in the game, they are a high int race and should make good casters. They also have agility and Dex to make decent rogues. So the trait system was put in a long time ago, but I added 3 traits and also made it so tavern hires can have traits as well. - The Elven Race has been added to the game. Elves sacrifice strength for intelligence. - New Trait: Smart, adds 5% int. - New Trait: Strong, adds 5% str. - New Trait: Well Rounded, adds 2% to all stats. - Tavern Hires can now start with traits (good and bad ones, the bad ones can be removed tho). - Tavern window now shows traits (if there are any), as well as gender (more female race options coming soon). - The game now waits on the intro screen until fully loaded (this fixes a race condition) prior to moving on to the main menu. - Fixed an Engine level issues with dropdowns that allowed tooltips that are under them to be activated. - Fixed a rare crash when moving characters around in the guild house. - Fixed a rare crash at the load screen. - Fixed a bug where the level up indicator would be shown when there was no level gained. More coming!

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHello Everyone, Sorry it has been so long since the last update, I have been having some health issues... That being said art is still coming in, and I am trying to get to all the things that we have planned. Today as the title say I have Elves in the game, they are a high int race and should make good casters. They also have agility and Dex to make decent rogues. So the trait system was put in a long time ago, but I added 3 traits and also made it so tavern hires can have traits as well. - The Elven Race has been added to the game. Elves sacrifice strength for intelligence. - New Trait: Smart, adds 5% int. - New Trait: Strong, adds 5% str. - New Trait: Well Rounded, adds 2% to all stats. - Tavern Hires can now start with traits (good and bad ones, the bad ones can be removed tho). - Tavern window now shows traits (if there are any), as well as gender (more female race options coming soon). - The game now waits on the intro screen until fully loaded (this fixes a race condition) prior to moving on to the main menu. - Fixed an Engine level issues with dropdowns that allowed tooltips that are under them to be activated. - Fixed a rare crash when moving characters around in the guild house. - Fixed a rare crash at the load screen. - Fixed a bug where the level up indicator would be shown when there was no level gained. More coming!

Guilds Of Delenar changes

fixedHello Everyone, Sorry it has been so long since the last update, I have been having some health issues... That being said art is still coming in, and I am trying to get to all the things that we have planned. Today as the title say I have Elves in the game, they are a high int race and should make good casters. They also have agility and Dex to make decent rogues. So the trait system was put in a long time ago, but I added 3 traits and also made it so tavern hires can have traits as well. - The Elven Race has been added to the game. Elves sacrifice strength for intelligence. - New Trait: Smart, adds 5% int. - New Trait: Strong, adds 5% str. - New Trait: Well Rounded, adds 2% to all stats. - Tavern Hires can now start with traits (good and bad ones, the bad ones can be removed tho). - Tavern window now shows traits (if there are any), as well as gender (more female race options coming soon). - The game now waits on the intro screen until fully loaded (this fixes a race condition) prior to moving on to the main menu. - Fixed an Engine level issues with dropdowns that allowed tooltips that are under them to be activated. - Fixed a rare crash when moving characters around in the guild house. - Fixed a rare crash at the load screen. - Fixed a bug where the level up indicator would be shown when there was no level gained. More coming!

Source

Steam News / 13 June 2019

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