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Full Guilds Of Delenar update
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Repeated intro
Hello Everyone, Sorry it has been so long since the last update, I have been having some health issues... That being said art is still coming in, and I am trying to get to all the things that we have planned. Today as the title say I have Elves in the game, they are a high int race and should make good casters. They also have agility and Dex to make decent rogues. So the trait system was put in a long time ago, but I added 3 traits and also made it so tavern hires can have traits as well. - The Elven Race has been added to the game. Elves sacrifice strength for intelligence. - New Trait: Smart, adds 5% int. - New Trait: Strong, adds 5% str. - New Trait: Well Rounded, adds 2% to all stats. - Tavern Hires can now start with traits (good and bad ones, the bad ones can be removed tho). - Tavern window now shows traits (if there are any), as well as gender (more female race options coming soon). - The game now waits on the intro screen until fully loaded (this fixes a race condition) prior to moving on to the main menu. - Fixed an Engine level issues with dropdowns that allowed tooltips that are under them to be activated. - Fixed a rare crash when moving characters around in the guild house. - Fixed a rare crash at the load screen. - Fixed a bug where the level up indicator would be shown when there was no level gained. More coming!
What changed
- Performance
Guilds Of Delenar changes
Source
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