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Steam News20 May 20197y ago

Patch .28e Melee range highlighting

Hey Everyone, This patch is a super small one as I continue working on Vandamir (level 3).

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Full Guilds Of Delenar update

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Repeated intro

Hey Everyone, This patch is a super small one as I continue working on Vandamir (level 3). I have done work on trying to make Melee range easier to gauge, and though there has been quite alot of progress on this in the past, there were still issues for new players with this feature. This patch aims to address that once and for all :) Now when your are choosing where to move, any enemy in melee range will highlight an orangy/yellow color. This should make moving into melee range and exact science, if there are any further issues please let me know and I will continue to try to address them! Patch Notes: - In battle, when the move path is showing enemies will now highlight in an orangey/yellow color if they are in melee range. - In battle, the move range of enemies will now only show when your move path is now showing (it became slightly confusing to see the move distance of the enemy when trying to move to a location behind the enemy).

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedHey Everyone, This patch is a super small one as I continue working on Vandamir (level 3). I have done work on trying to make Melee range easier to gauge, and though there has been quite alot of progress on this in the past, there were still issues for new players with this feature. This patch aims to address that once and for all :) Now when your are choosing where to move, any enemy in melee range will highlight an orangy/yellow color. This should make moving into melee range and exact science, if there are any further issues please let me know and I will continue to try to address them! Patch Notes: - In battle, when the move path is showing enemies will now highlight in an orangey/yellow color if they are in melee range. - In battle, the move range of enemies will now only show when your move path is now showing (it became slightly confusing to see the move distance of the enemy when trying to move to a location behind the enemy).

Guilds Of Delenar changes

changedHey Everyone, This patch is a super small one as I continue working on Vandamir (level 3). I have done work on trying to make Melee range easier to gauge, and though there has been quite alot of progress on this in the past, there were still issues for new players with this feature. This patch aims to address that once and for all :) Now when your are choosing where to move, any enemy in melee range will highlight an orangy/yellow color. This should make moving into melee range and exact science, if there are any further issues please let me know and I will continue to try to address them! Patch Notes: - In battle, when the move path is showing enemies will now highlight in an orangey/yellow color if they are in melee range. - In battle, the move range of enemies will now only show when your move path is now showing (it became slightly confusing to see the move distance of the enemy when trying to move to a location behind the enemy).

Source

Steam News / 20 May 2019

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