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Full Guilds Of Delenar update
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Repeated intro
Hello Everyone, I am sorry its been so long since a patch, but I had my Hard Drive fail and it set me back quite of bit of time getting everything running correctly again (worry not I only lost about 3-4 hours of work on the game, which I since recreated). I am still working on Vandamir, and I think there is a good chance it will be out late next week. For this patch I have a new mob for you all. The Goblin Cold Blood is a frost mage type mob, with frost bolt, waterblast and power overwhelming. This mob is a normal scaled mob (not elite) but it will spawn less often than normal mobs due to its strength. I also found some bugs and crashes that I have since dealt with and I wanted to get out to you all sooner rather than later. Patch Notes: - New mob: Goblin Cold Blood, This mob has frostbolt, waterblast, and power overwhelming - Power Overwhelming now lasts 5 turns. - Waterblast now as a 2 turn cooldown. - Fixed a bug where AI would not cast Power Overwhelming. - Fixed a bug where waterblast was not getting used correctly by the AI. - Fixed a bug in Power Overwhelming that caused it to not properly add the buff - Fixed a rare crash. Please let me know if there is anything wrong with the game running. I tested the upload and everything seemed fine, but with the new setup I do worry that something will be off.
What changed
- Performance
Guilds Of Delenar changes
Source
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