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Steam News1 May 20197y ago

Patch .28: Story Quests and Dungeon Quest Type

Hello Everyone! Well this one took me a bit longer than I figured it would, but its pretty major to the game. Story quests: Will add set quests that add some lore and some solid items to the game.

Full notes

Full Guilds Of Delenar update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone! Well this one took me a bit longer than I figured it would, but its pretty major to the game.

Story quests

Will add set quests that add some lore and some solid items to the game. Story quests will not be done by the opposing guilds so you can complete them at your leisure. Story quests will also sometimes unlock new functionality, for instance the story quests in Drom must be done before you can reforge items. There are only 2 so far but having the ability to add these types of quests should give a better experience :)

Dungeon Quests

These types of quest require you to head into the dungeon(s) and find something. Normally this will be either a piece of loot from a fight, or a treasure chest. These types of quests will require you to return that item to the quest giver. The only instance of this currently is the "Find My Hammer" story quests that was added this patch, but I will add more as I really like the potential of this quest type.

Patch Notes

- Added a quest type that sends you into dungeons in order to find items. - Added a Story quest called "Find My Hammer" which sends you into Despot Cave to find the Blacksmiths hammer. As of right now this quest is designed to be on the easy side, so the hammer will always be in the first battle. - Added a Story quest called "Take back my Anvil" which sends you to the forest in order to do a bounty type quest. - Added a new Unique item to Drom "Scarlet Robes" which is a level 5 blue chest with priest stats. You can get this from the "Find My Hammer" quest. - Added a new Unique item to Drom "Underhill Dagger" which is a level 5 blue off hand dagger with rogue stats. You can get this from the "Take Back My Anvil" quest. - Added a confirmation message when you attempt to leave a battle with items still lootable. - The rogue in Galic has been renamed Daniel - The blacksmith in Drom is now named Dorin - Quests Starting Windows now show the objective under the objective area. - Fixed a bug where the rogues speed training didnt work. - Unique Items can no longer be reforged. An alert will now mention this if you try.

Whats next

My focus will be moving to level 3 for now, this one may take awhile so you may see other patches while I work on Vandamir, but rest assured I am going to be mostly focused on that :) I hope you guys enjoy the new content! Please let me know what you think below!

What changed

0 fixes0 additions1 change0 removals
  • Workshop
changedHello Everyone! Well this one took me a bit longer than I figured it would, but its pretty major to the game. Story quests: Will add set quests that add some lore and some solid items to the game. Story quests will not be done by the opposing guilds so you can complete them at your leisure. Story quests will also sometimes unlock new functionality, for instance the story quests in Drom must be done before you can reforge items. There are only 2 so far but having the ability to add these types of quests should give a better experience :) Dungeon Quests: These types of quest require you to head into the dungeon(s) and find something. Normally this will be either a piece of loot from a fight, or a treasure chest. These types of quests will require you to return that item to the quest giver. The only instance of this currently is the "Find My Hammer" story quests that was added this patch, but I will add more as I really like the potential of this quest type. Patch Notes: - Added a quest type that sends you into dungeons in order to find items. - Added a Story quest called "Find My Hammer" which sends you into Despot Cave to find the Blacksmiths hammer. As of right now this quest is designed to be on the easy side, so the hammer will always be in the first battle. - Added a Story quest called "Take back my Anvil" which sends you to the forest in order to do a bounty type quest. - Added a new Unique item to Drom "Scarlet Robes" which is a level 5 blue chest with priest stats. You can get this from the "Find My Hammer" quest. - Added a new Unique item to Drom "Underhill Dagger" which is a level 5 blue off hand dagger with rogue stats. You can get this from the "Take Back My Anvil" quest. - Added a confirmation message when you attempt to leave a battle with items still lootable. - The rogue in Galic has been renamed Daniel - The blacksmith in Drom is now named Dorin - Quests Starting Windows now show the objective under the objective area. - Fixed a bug where the rogues speed training didnt work. - Unique Items can no longer be reforged. An alert will now mention this if you try. Whats next: My focus will be moving to level 3 for now, this one may take awhile so you may see other patches while I work on Vandamir, but rest assured I am going to be mostly focused on that :) I hope you guys enjoy the new content! Please let me know what you think below!

Guilds Of Delenar changes

changedHello Everyone! Well this one took me a bit longer than I figured it would, but its pretty major to the game. Story quests: Will add set quests that add some lore and some solid items to the game. Story quests will not be done by the opposing guilds so you can complete them at your leisure. Story quests will also sometimes unlock new functionality, for instance the story quests in Drom must be done before you can reforge items. There are only 2 so far but having the ability to add these types of quests should give a better experience :) Dungeon Quests: These types of quest require you to head into the dungeon(s) and find something. Normally this will be either a piece of loot from a fight, or a treasure chest. These types of quests will require you to return that item to the quest giver. The only instance of this currently is the "Find My Hammer" story quests that was added this patch, but I will add more as I really like the potential of this quest type. Patch Notes: - Added a quest type that sends you into dungeons in order to find items. - Added a Story quest called "Find My Hammer" which sends you into Despot Cave to find the Blacksmiths hammer. As of right now this quest is designed to be on the easy side, so the hammer will always be in the first battle. - Added a Story quest called "Take back my Anvil" which sends you to the forest in order to do a bounty type quest. - Added a new Unique item to Drom "Scarlet Robes" which is a level 5 blue chest with priest stats. You can get this from the "Find My Hammer" quest. - Added a new Unique item to Drom "Underhill Dagger" which is a level 5 blue off hand dagger with rogue stats. You can get this from the "Take Back My Anvil" quest. - Added a confirmation message when you attempt to leave a battle with items still lootable. - The rogue in Galic has been renamed Daniel - The blacksmith in Drom is now named Dorin - Quests Starting Windows now show the objective under the objective area. - Fixed a bug where the rogues speed training didnt work. - Unique Items can no longer be reforged. An alert will now mention this if you try. Whats next: My focus will be moving to level 3 for now, this one may take awhile so you may see other patches while I work on Vandamir, but rest assured I am going to be mostly focused on that :) I hope you guys enjoy the new content! Please let me know what you think below!

Source

Steam News / 1 May 2019

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