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Steam News8 May 20261mo ago

Guildmaster's Quest v0.2 - Dev Build Recording

Hello everyone! Happy to release the next dev build recording for Guildmaster's Quest. So over the past 2 months or so, what did I add?

Full notes

Full Guildmaster’s Quest update

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Repeated intro

Hello everyone! Happy to release the next dev build recording for Guildmaster's Quest.

What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
addedSo over the past 2 months or so, what did I add?
added5 New World Map Locations — Fairy Fort, Ancient Vault, Ant Hill, Goblin Borough, Wizard Tower and more. Notably: the Fairy Fort lets you resurrect fallen adventurers and the Wizard Tower lets you send Adventurers to training in a magical environment.
changedGuild Management — Six working tabs in the guild home: Alchemist, Blacksmith, Kitchen, Library, Training Ground, and Warehouse. Full UI with confirmation flows.
changedClass & Promotion System — Tiered adventurer classes (over 50) with a full promotion UI, advancement requirements, and conflict detection (celestial vs undead warnings).
changedDungeon Expeditions — Send parties into dungeons from the campaign map with floor progress tracking, summaries, and full results screens.
changedMinimap — Live minimap in the HUD with locked camera scrolling.

Guildmaster’s Quest changes

addedSo over the past 2 months or so, what did I add?
added5 New World Map Locations — Fairy Fort, Ancient Vault, Ant Hill, Goblin Borough, Wizard Tower and more. Notably: the Fairy Fort lets you resurrect fallen adventurers and the Wizard Tower lets you send Adventurers to training in a magical environment.
changedGuild Management — Six working tabs in the guild home: Alchemist, Blacksmith, Kitchen, Library, Training Ground, and Warehouse. Full UI with confirmation flows.
changedClass & Promotion System — Tiered adventurer classes (over 50) with a full promotion UI, advancement requirements, and conflict detection (celestial vs undead warnings).
changedDungeon Expeditions — Send parties into dungeons from the campaign map with floor progress tracking, summaries, and full results screens.

So over the past 2 months or so, what did I add?

  • Campaign Startup: Campaign is now loading up, with 200+ locations, 50+ Dungeons, 150+ unique visitable locations for parties, populations and region history in place. A lot of work gone into this. Right now 1 of 5 startup locations is demonstrated in the video. -

  • 5 New World Map Locations — Fairy Fort, Ancient Vault, Ant Hill, Goblin Borough, Wizard Tower and more. Notably: the Fairy Fort lets you resurrect fallen adventurers and the Wizard Tower lets you send Adventurers to training in a magical environment.

  • Guild Management — Six working tabs in the guild home: Alchemist, Blacksmith, Kitchen, Library, Training Ground, and Warehouse. Full UI with confirmation flows.

  • Class & Promotion System — Tiered adventurer classes (over 50) with a full promotion UI, advancement requirements, and conflict detection (celestial vs undead warnings).

  • Dungeon Expeditions — Send parties into dungeons from the campaign map with floor progress tracking, summaries, and full results screens.

  • Guild Identity — Pick a receptionist for your guild and design your coat of arms.

  • Minimap — Live minimap in the HUD with locked camera scrolling.

  • Adventurer Population System — Adventurers are now world-distributed by kingdom type, filtered by your guild branch on the recruit screen.

  • Next cycle: dungeon interaction, UI cleanup, and guild management enhancements.

Right now the UI is a bit all over the place in the campaign but hopefully come the next build it should all be a lot smoother and clearer.

Source

Steam News / 8 May 2026

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