Full notes
Full Guildamation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Balance
Guildamation changes
This was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone!
### Performance, stability, and platform support
Optimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations. - Expanded performance instrumentation and regression coverage for combat, quests, inventory, options, save/load, and UI windows. - Improved debug console and Sentry integration support. - Cleaned temporary UI artifacts and corrected several resource/runtime edge cases. - Improved hit-particle behavior with a lighter floor-settling particle backend.
### Crafting, equipment, and inventory
Added background crafting progress estimation so crafting and guild-housing construction remain coherent while the game is loading or processing offline time. - Enabled lazy loading for saved inventory data by default and updated auto-sell checks to work with items that have not yet been materialized. - Refined crafting order flow, blocked-order handling, and crafting-level scene behavior. - Improved equipment comparison popups, item information popups, equipment drag-and-drop, and comparison layout behavior.
### Options and interface
Reorganized Game Options into Display, Gameplay, Graphics, Audio, and Controls tabs. - Added customizable menu shortcuts for Inventory, Talents, Guild, Group Orders, Equipment, Crafting, Vendor, Tactics, and Goals. - Added conflict-safe shortcut swapping and a reset-to-defaults action. - Added an option to reopen character menus on the last selected character. - Refreshed the options theme and shared UI styling. - Updated Guild Talent UI behavior and refreshed its localized labels and descriptions. - Added option to increase the text size independent of the UI size. - Added a Pet UI window inside the Guild UI
### Localization
Updated localized gameplay, talent, options, and interface text across the supported translation resources.
### Mining, crafting, equipment, and loot
Added high-tier mining areas and unlock tracking for Azurite Mine, Crimsonite Mine, Amethystine Mine, and Sheolcoal Caldera. - Added Azurite, Crimsonite, Amethystine, Rosealloy, and Sheolcoal materials, along with new cloth, leather, crafting components, and high-tier equipment sets. - Added new high-tier gathering nodes, recipes, weapon types, armor, shields, and wands. - Added the unique level-40 Onyx Maw Artifact. It grants 20%+ increased damage and 20% damage resistance when the wearer is the only guild member and has no followers; pets do not disable the bonus. - Expanded enemy loot tables and improved loot processing and item-loading behavior.
### Quests and progression
Added rotating daily quests based on completed quests, cooking recipes, and defeated enemies, including offline-equivalent rewards. - Added high-tier mining unlocks tied to boss progression. - Expanded goal tracking, objective synchronization, completed-reward presentation, and item drop/crafting source information. - Guild Talents UI are now locked until level 40.
### Combat reporting and tactics
Expanded combat reports to retain fight snapshots and aggregate session totals across encounters. - Improved combat state transitions, compact damage-number formatting, loot-bubble collection, and party combat bookkeeping. - Added a Party Wiped panel that identifies each defeated party member and their cause of death. - Added advanced tactic conditions with nested rule groups, richer subject filters, percent-based checks, and improved sorting/filtering controls. - Added a reusable group-order/tactics set workflow and improved scheduled group-order selection. - Corrected invalid spell resource UIDs and tuned several Fighter, Bard, pet, and existing ability resources. - Large floating damage numbers will be reduced in size when they reach over 6 figures so 612303 would become 612k and so on with m for million and billion
### Interface and usability
Modernized the HUD, Options, Socials, Encyclopedia, Guild, New Character, Inventory, Equipment, Vendor, Crafting, Talents, Tactics, and scheduled Group Orders interfaces. - Improved UI readability, spacing, panel sizing, localized text handling, follower presentation, and shared controls. - Added advanced inventory filters with saved rules for stats, item level, sell price, quality, equipment slot, item type, and crafted state. - Added advanced auto-sell filters while protecting equipped, locked, favorited, quest, and otherwise unsellable items. - Added item favorites, clearer drop-source/crafting-source information, improved shop selling behavior, and better inventory sorting. - Fixed inventory grid sizing, crafting category visibility, reagent-row clipping, reagent-slot behavior, and localized menu layout issues. - Refreshed tutorial content and screenshots for tactics, talents, death, group orders, crafting, pets, followers, stats, and inventory filters.
### Character and Guilds - Added ability for characters to Master a class more times - Added more Guild Talents - Added ability to auto-level Guild Talents and Skill Talents by right clicking theme - You can also set all your current talents to auto-level when mastering a class so the character automatically picks up their current talents
Source
Changelog.gg summarizes and formats this update. How we read updates.
