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Steam News28 July 20261mo ago

Patch 1.1.0

This was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone!

Full notes

Full Guildamation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions5 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Balance
addedThis was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone!
changed### Performance, stability, and platform support
fixedOptimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations. - Expanded performance instrumentation and regression coverage for combat, quests, inventory, options, save/load, and UI windows. - Improved debug console and Sentry integration support. - Cleaned temporary UI artifacts and corrected several resource/runtime edge cases. - Improved hit-particle behavior with a lighter floor-settling particle backend.
addedAdded background crafting progress estimation so crafting and guild-housing construction remain coherent while the game is loading or processing offline time. - Enabled lazy loading for saved inventory data by default and updated auto-sell checks to work with items that have not yet been materialized. - Refined crafting order flow, blocked-order handling, and crafting-level scene behavior. - Improved equipment comparison popups, item information popups, equipment drag-and-drop, and comparison layout behavior.
changed### Options and interface
addedReorganized Game Options into Display, Gameplay, Graphics, Audio, and Controls tabs. - Added customizable menu shortcuts for Inventory, Talents, Guild, Group Orders, Equipment, Crafting, Vendor, Tactics, and Goals. - Added conflict-safe shortcut swapping and a reset-to-defaults action. - Added an option to reopen character menus on the last selected character. - Refreshed the options theme and shared UI styling. - Updated Guild Talent UI behavior and refreshed its localized labels and descriptions. - Added option to increase the text size independent of the UI size. - Added a Pet UI window inside the Guild UI

Guildamation changes

addedThis was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone!
changed### Performance, stability, and platform support
fixedOptimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations. - Expanded performance instrumentation and regression coverage for combat, quests, inventory, options, save/load, and UI windows. - Improved debug console and Sentry integration support. - Cleaned temporary UI artifacts and corrected several resource/runtime edge cases. - Improved hit-particle behavior with a lighter floor-settling particle backend.
addedAdded background crafting progress estimation so crafting and guild-housing construction remain coherent while the game is loading or processing offline time. - Enabled lazy loading for saved inventory data by default and updated auto-sell checks to work with items that have not yet been materialized. - Refined crafting order flow, blocked-order handling, and crafting-level scene behavior. - Improved equipment comparison popups, item information popups, equipment drag-and-drop, and comparison layout behavior.
changed### Options and interface

This was quite a big one. I kept adding things and couldn't stop. It was mostly focused on UI improvements and performance increases so hopefully it can run better for everyone!

### Performance, stability, and platform support

  • Optimized inventory queries, save/load paths, loot batching, grass processing, and high-tier inventory operations. - Expanded performance instrumentation and regression coverage for combat, quests, inventory, options, save/load, and UI windows. - Improved debug console and Sentry integration support. - Cleaned temporary UI artifacts and corrected several resource/runtime edge cases. - Improved hit-particle behavior with a lighter floor-settling particle backend.

### Crafting, equipment, and inventory

  • Added background crafting progress estimation so crafting and guild-housing construction remain coherent while the game is loading or processing offline time. - Enabled lazy loading for saved inventory data by default and updated auto-sell checks to work with items that have not yet been materialized. - Refined crafting order flow, blocked-order handling, and crafting-level scene behavior. - Improved equipment comparison popups, item information popups, equipment drag-and-drop, and comparison layout behavior.

### Options and interface

  • Reorganized Game Options into Display, Gameplay, Graphics, Audio, and Controls tabs. - Added customizable menu shortcuts for Inventory, Talents, Guild, Group Orders, Equipment, Crafting, Vendor, Tactics, and Goals. - Added conflict-safe shortcut swapping and a reset-to-defaults action. - Added an option to reopen character menus on the last selected character. - Refreshed the options theme and shared UI styling. - Updated Guild Talent UI behavior and refreshed its localized labels and descriptions. - Added option to increase the text size independent of the UI size. - Added a Pet UI window inside the Guild UI

### Localization

  • Updated localized gameplay, talent, options, and interface text across the supported translation resources.

### Mining, crafting, equipment, and loot

  • Added high-tier mining areas and unlock tracking for Azurite Mine, Crimsonite Mine, Amethystine Mine, and Sheolcoal Caldera. - Added Azurite, Crimsonite, Amethystine, Rosealloy, and Sheolcoal materials, along with new cloth, leather, crafting components, and high-tier equipment sets. - Added new high-tier gathering nodes, recipes, weapon types, armor, shields, and wands. - Added the unique level-40 Onyx Maw Artifact. It grants 20%+ increased damage and 20% damage resistance when the wearer is the only guild member and has no followers; pets do not disable the bonus. - Expanded enemy loot tables and improved loot processing and item-loading behavior.

### Quests and progression

  • Added rotating daily quests based on completed quests, cooking recipes, and defeated enemies, including offline-equivalent rewards. - Added high-tier mining unlocks tied to boss progression. - Expanded goal tracking, objective synchronization, completed-reward presentation, and item drop/crafting source information. - Guild Talents UI are now locked until level 40.

### Combat reporting and tactics

  • Expanded combat reports to retain fight snapshots and aggregate session totals across encounters. - Improved combat state transitions, compact damage-number formatting, loot-bubble collection, and party combat bookkeeping. - Added a Party Wiped panel that identifies each defeated party member and their cause of death. - Added advanced tactic conditions with nested rule groups, richer subject filters, percent-based checks, and improved sorting/filtering controls. - Added a reusable group-order/tactics set workflow and improved scheduled group-order selection. - Corrected invalid spell resource UIDs and tuned several Fighter, Bard, pet, and existing ability resources. - Large floating damage numbers will be reduced in size when they reach over 6 figures so 612303 would become 612k and so on with m for million and billion

### Interface and usability

  • Modernized the HUD, Options, Socials, Encyclopedia, Guild, New Character, Inventory, Equipment, Vendor, Crafting, Talents, Tactics, and scheduled Group Orders interfaces. - Improved UI readability, spacing, panel sizing, localized text handling, follower presentation, and shared controls. - Added advanced inventory filters with saved rules for stats, item level, sell price, quality, equipment slot, item type, and crafted state. - Added advanced auto-sell filters while protecting equipped, locked, favorited, quest, and otherwise unsellable items. - Added item favorites, clearer drop-source/crafting-source information, improved shop selling behavior, and better inventory sorting. - Fixed inventory grid sizing, crafting category visibility, reagent-row clipping, reagent-slot behavior, and localized menu layout issues. - Refreshed tutorial content and screenshots for tactics, talents, death, group orders, crafting, pets, followers, stats, and inventory filters.

### Character and Guilds - Added ability for characters to Master a class more times - Added more Guild Talents - Added ability to auto-level Guild Talents and Skill Talents by right clicking theme - You can also set all your current talents to auto-level when mastering a class so the character automatically picks up their current talents

Source

Steam News / 28 July 2026

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