Guild Wars 2®
Steam News 13 February 20263mo ago

Help Us Test New WvW Scoring in a Beta Test Starting February 27!

Greetings, gamers! The Competitive team is excited to talk about an upcoming event we'll be running during the month of March! As we've talked about in the past, one of our priorities is to align player goals when it co…

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changedThe Competitive team is excited to talk about an upcoming event we'll be running during the month of March! As we've talked about in the past, one of our priorities is to align player goals when it comes to winning and make winning feel important to teams. On the road to reaching this goal, we've made several changes to scoring in World vs. World (WvW) in the past. We've made updates to victory points and adjusted the points gained from objectives, both per tick and on capture, but now we're looking at changing how War Score is gained.
changedBefore we dive into the details, it is important to note that the changes we're making for this event are not final. We'll be looking for and gathering as much feedback as possible from the community, and we will make updates or even fully roll back changes as needed.
changedWhat Is War Score, Exactly?War Score is the term for the points you currently gain from capturing and holding on to objectives. These points accumulate over the course of a skirmish—a two-hour window in WvW—and at the end of each skirmish. Victory points are awarded to teams based on that score, which in turn accumulates over the course of the week. We want to change how War Score is gained throughout the skirmish period while incentivizing and rewarding more active gameplay. To achieve this, we have some War Score rebalancing changes that we'll be beta testing in an event in the near future!
addedWhat Is War Score, Exactly?During this test, we'll be removing the points gained from holding objectives. This sounds like a big change, and it is, but we're going to add it back in several different places. You'll earn points for taking part in multiple different activities in WvW as either a defender or an attacker while ultimately helping your team achieve victory. You can get points for things like killing guards, building siege equipment, and downing and resurrecting players. The purpose of these changes is to give more agency to players when it comes to how their team is performing in the Mist War while not relying so much on passive progress ticks. That being said, it'll still be extremely important to hold on to objectives and participate in actively defending the objectives you own, as you can generate large amounts of War Score for your team during defense events. Additionally, the points gained from capturing objectives will be increased. Several actions that grant War Score will also scale by objective type, upgrade level, and the number of defenders in the area.
addedSchedule ChangeCurrently, new teams are created during the first week of each month; however, for this test, we'll be moving team creation a week earlier, starting on February 27. This means you'll need to have the correct guild selected for team creation before lockout on Monday, February 23. This test will run for about five weeks, with the next team-creation period returning to its normal schedule on April 3, which will mark the end of this test.
changedQuality-of-Life UpdatesWe're also planning to make some quality-of-life updates to a few WvW systems alongside this test, including allowing waypoints in your home borderland and Eternal Battleground spawn keeps without needing to upgrade and a change to help cut down on players being stuck in their spawn keep versus overwhelming forces on Eternal Battlegrounds. We will also be adding access to the newly released Infinite Utility Primer and Infinite Metabolic Primer via WvW, as we mentioned on the forums. The full

The Competitive team is excited to talk about an upcoming event we'll be running during the month of March! As we've talked about in the past, one of our priorities is to align player goals when it comes to winning and make winning feel important to teams. On the road to reaching this goal, we've made several changes to scoring in World vs. World (WvW) in the past. We've made updates to victory points and adjusted the points gained from objectives, both per tick and on capture, but now we're looking at changing how War Score is gained.

Before we dive into the details, it is important to note that the changes we're making for this event are not final. We'll be looking for and gathering as much feedback as possible from the community, and we will make updates or even fully roll back changes as needed.

What Is War Score, Exactly?

War Score is the term for the points you currently gain from capturing and holding on to objectives. These points accumulate over the course of a skirmish—a two-hour window in WvW—and at the end of each skirmish. Victory points are awarded to teams based on that score, which in turn accumulates over the course of the week. We want to change how War Score is gained throughout the skirmish period while incentivizing and rewarding more active gameplay. To achieve this, we have some War Score rebalancing changes that we'll be beta testing in an event in the near future!

During this test, we'll be removing the points gained from holding objectives. This sounds like a big change, and it is, but we're going to add it back in several different places. You'll earn points for taking part in multiple different activities in WvW as either a defender or an attacker while ultimately helping your team achieve victory. You can get points for things like killing guards, building siege equipment, and downing and resurrecting players. The purpose of these changes is to give more agency to players when it comes to how their team is performing in the Mist War while not relying so much on passive progress ticks. That being said, it'll still be extremely important to hold on to objectives and participate in actively defending the objectives you own, as you can generate large amounts of War Score for your team during defense events. Additionally, the points gained from capturing objectives will be increased. Several actions that grant War Score will also scale by objective type, upgrade level, and the number of defenders in the area.

Schedule Change

Currently, new teams are created during the first week of each month; however, for this test, we'll be moving team creation a week earlier, starting on February 27. This means you'll need to have the correct guild selected for team creation before lockout on Monday, February 23. This test will run for about five weeks, with the next team-creation period returning to its normal schedule on April 3, which will mark the end of this test.

Quality-of-Life Updates

We're also planning to make some quality-of-life updates to a few WvW systems alongside this test, including allowing waypoints in your home borderland and Eternal Battleground spawn keeps without needing to upgrade and a change to help cut down on players being stuck in their spawn keep versus overwhelming forces on Eternal Battlegrounds. We will also be adding access to the newly released Infinite Utility Primer and Infinite Metabolic Primer via WvW, as we mentioned on the forums. The full

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Steam News / 13 February 2026

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