Full notes
Full Guild Quest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Store
- Server
- Fixes
- Gameplay
Hoooo doggy. This is potentially the biggest update we've worked on since launching. And it turns out this is actually the first idea we had for how we wanted to handle cards, but decided that was going to take too long to build so we didn't do it. (But we sure ended up regretting that decision. Game development!) We've found one of the big issues with our cards is that there's too many of them, and too many of them are useless, which leads to a lot of knock-on issues (a largely useless collection of cards and chests are boring to open since it's just more useless cards). This wasn't an update to a major system so much as a complete rebuild of a major system. First things first Your cards have changed! We've limited the amount of cards there are to collect now. So, for example, instead of having 4 different Common Cleric DMG cards, there's now only 1. Any Common Cleric DMG cards you have will all be changed into the new Common Cleric DMG card. This is going to mean you'll have less cards now than where you were last in the game. But now you can use your duplicates to permanently upgrade your cards to values higher than before. Every tier will upgrade by a specific amount, but will always remain in that tier. Theoretically you could upgrade to a Common DMG +1000 card but it'll still be Common. This isn't creating NEW cards, this is upgrading existing cards. So when you change a +25 card into a +50, you now have a +50 card and no more +25 cards. Any dupes you still have will also be turned into +50. Here's the breakdown: Guildian DMG and ADV Cards Common +25 --> x2 per upgrade. Uncommon x1.5 --> +0.5 per upgrade. Rare x2 --> +1 per upgrade. Epic x10 --> +2 per upgrade. Guildian HP Cards Common NA Uncommon +600 --> +300 per upgrade. Rare +1200 --> +600 per upgrade. Epic x10 --> +2 per upgrade. Quest Gold and XP Cards Common x3 --> +0.5 per upgrade. Uncommon x5 --> +1 per upgrade. Rare x20 --> +1.5 per upgrade. Epic x30 --> +2 per upgrade. Island Cards Common NA Uncommon x3 --> +0.5 per upgrade. Rare x7 --> +1 per upgrade. Epic x15 --> +1.5 per upgrade. And there are no caps on upgrades. So you can keep upgrading a card as much as you want, it's just dependent on how many dupes you collect. New Card Equip Screen There's a new Equip icon! To call out cards a little better. And once you get in there, it's a brand new equip screen.
Select your category/guildian/island on the left.
Select the card inventory on the right.
Just click to equip instead of dragging.
See where a card is equipped from the inventory.
See the card's current level and how many dupes are required to level it up.
Clicking on the info button or the upgrade arrow will bring up that card's upgrade screen.
Unlock 3 more equip slots (but that'll be happening later). Store Stuff
New store icon! (Since it was mostly cards, and I wanted to make the equip button cards.)
Bard is back in the store, Explorer is out!
Store Epic Chests now have a third, guaranteed Epic Card drop. The Forge Is still down. We haven't removed it from the game, but we wanted to see if people still wanted a Forge if duplicates are also used to upgrade their cards. Our fear is that if you use duplicates two different ways for two different benefits that it might be confusing/angering to players. We'll see though! As for the Forge Achievements, if we do get rid of the Forge entirely we'll change those achievements into Upgrade achievements instead. And so... Enjoy the update! I hate taking things away (like some cards), but hoping the fact that you can upgrade well beyond where you could before will make up for it (also there will be a few chests waiting for you too). Please be aware that there might be some server issues with all the upgrades and chest opening that might be happening. So there might be some delays when you upgrade a card. HOTFIX UPDATE JULY 26th
Fixed an issue where you wouldn't be able to upgrade a card when you got it for the first time from treasure chests unless you rebooted the game.
Added a text field search bar to the card inventory.
Fixed an issue where you wouldn't properly upgrade a card if it was equipped somewhere different than your current category.
Faster scrolling in inventory list.
Full menu shown in drop-down filter lists, no scrolling required.
Source
Changelog.gg summarizes and formats this update. How we read updates.
