Full notes
Full Guild Quest update
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What changed
- Balance
- Gameplay
- Server
Guild Quest changes
Finally! A week without an event island. We're still largely heads-down working on the big Card Upgrades system, so there's not much in this update, but we're setting up the roll-out for the Card Upgrades next week. Some balance changes on early islands The first four islands got some tweaks to hopefully smooth out the early game.
More money generating in Bunny Island, Emerald Island, Westacre, and Ashfield. Some minor UI art tweaks Changing some of the art used in a few different screens like in the Skill Points screen and the store and a few other places. Bards back in the store! Bards and Thieves are in, Explorers are out. The New Card Upgrade system is coming There are some big changes coming! Here's what we know right now (BUT THIS CAN ALL CHANGE): We're consolidating the amount of cards we have.
Right now we give you a range of cards within the same tier. For example, a Cleric can collect 3 or 4 different common Damage cards. This leads to a lot of cards that are, frankly, useless, and you can never do anything with them.
Just selling cards or changing them into other cards doesn't really solve the problem with having too many useless cards to collect, and it tends to lead to the treasure chests being dull to open (since you end up with cards you don't use anyway).
We're going to standardize the way we handle cards, and just have ONE card per tier. So the Cleric will just have 1 common damage card to collect, instead of 4.
What's going to happen to your collection is you'll get your cards changed into the new card. So for example, if you had 18 common Cleric DMG +5 cards and 15 common Cleric DMG +10 cards, those will ALL be turned into the new common Cleric DMG +25 card (giving you 33 duplicates). You'll be able to upgrade your cards using duplicates.
Now instead of being stuck with a card's base value forever, you'll be able to use your collection to power it up.
Upgrading a card will cost money and duplicates of that card.
The cost of money and duplicates will go up with each upgrade on a card.
There is no ceiling on upgrades, so with enough time and dupes, you might be able to make your Common card extremely powerful. What does this mean for you?
Next week we'll have to take the game down for a few hours, in order to update the database on our end. This will upgrade everyone's collection to the new database.
Late game players are probably going to end up feeling less powerful right away, BUT, thanks to all the duplicates, they'll be able to upgrade their cards beyond what they had before. (For example, your x5 card has turned into a x2 card, but now you have 20 duplicates of x2 and can upgrade yourself past x5.) When is this happening?
We're aiming for NEXT TUESDAY.
But things might change! UPDATE We're still working on the update for today. The good news is we won't have to pull down the servers for hours to update the databases! We're not ready to go yet but we're working on it, so stay tuned. Also, as a preview:
Source
Changelog.gg summarizes and formats this update. How we read updates.
